2021

  1. Raluca Gaina, James Goodman and Diego Perez Liebana, TAG: Terraforming Mars, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2021). [pdf]
  2. Diego Perez Liebana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu and Jeurissen Dominik, Generating Diverse and Competitive Play-Styles for Strategy Games, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  3. Cristina Guerrero-Romero and Diego Perez Liebana, MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  4. Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirmann, Jonathan Hook, Florian Block, Anders Drachen and Diego Perez-Liebana, What Are You Looking At? Team Fight Prediction Through Player Camera, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  5. Ercument Ilhan, Jeremy Gow and Diego Perez Liebana, Learning on a Budget via Teacher Imitation, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  6. James Goodman, Simon Lucas and Diego Perez-Liebana, Fingerprinting Tabletop Games, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  7. Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu and Diego Perez Liebana, Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  8. Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana, Automatic Goal Discovery in Subgoal Monte Carlo Tree Search, in Proceedings of the IEEE Conference on Games (CoG) (2021). [pdf]
  9. Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis and Diego Perez-Liebana, Trace It Like You Believe It: Time-Continuous Believability Prediction, in Proceedings of the International Conference on Affective Computing & Intelligent Interaction (ACII) (2021). [pdf]
  10. Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis and Diego Perez-Liebana, Discrete versus Ordinal Time-Continuous Believability Assessment, in Workshop on Applied Multimodal Affect Recognition at ACII (2021). [pdf]
  11. Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez-Liebana, Portfolio Search and Optimization forGeneral Strategy Game-Playing, in Proceedings of the IEEE Conference on Evolutionary Computation (CEC) (2021). [pdf]
  12. Ercüment İlh, Jeremy Gow, Diego Perez-Liebana, Action Advising with Advice Imitation in Deep Reinforcement Learning, in Proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems (2021). [pdf]
  13. Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Perez-Liebana, Rolling Horizon Evolutionary Algorithms for General Video Game Playing, in IEEE Transactions on Games (2021). [pdf]

2020

  1. Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, The Design of Stratega - A General Strategy Games Framework, in arXiv preprint arXiv:2009.05643 (2020). [pdf]
  2. Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Diego Perez-Liebana, Stratega - A General Strategy Games Framework, in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020). [pdf]
  3. Yu-Jhen Hsu, Diego Perez-Liebana, MCTS pruning in Turn-Based Strategy Games, in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020). [pdf]
  4. Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raul Montoliu, Diego Perez-Liebana, Design and Implementation of TAG: a Tabletop Games Framework, in arXiv preprint arXiv:2009.12065 (2020). [pdf]
  5. Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raul Montoliu, Diego Perez-Liebana, TAG: A Tabletop Games Framework, in AIIDE-20 Workshop on Experimental AI in Games (2020). [pdf]
  6. Diego Perez-Liebana, Yu-Jhen Hsu, Stavros Emmanouilidis, Bobby Dewan Akram Khaleque and Raluca D. Gaina, Tribes: A New Turn-Based Strategy Game for AI Research, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2020). [pdf]
  7. Cristina Guerrero-Romero, Shringi Kumari, Diego Perez-Liebana and Sebastian Deterding, Studying General Agents in Video Gamesfrom the Perspective of Player Experience, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2020).
  8. Diego Perez-Liebana, Muhammad Sajid Alam, Raluca D. Gaina, Rolling Horizon NEAT for General Video Game Playing, in Proceedings on the Conference on Games (CoG) (2020). [pdf]
  9. Raluca D. Gaina, Chiara F. Sironi, Mark H. M. Winands, Diego Perez Liebana and Simon Lucas, Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing, in Proceedings on the Conference on Games (CoG) (2020). [pdf]
  10. Martin Balla, Simon M. Lucas, Diego Perez-Liebana, Evaluating Generalization in General Video Game Playing, in Proceedings on the Conference on Games (CoG) (2020). [pdf]
  11. Diego Perez-Liebana, Raluca D. Gaina and Tommy Thompson, Abstract Forward Models, in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) edited by Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius, Vol 9:12 (67-114) (2020). [pdf]
  12. Tommy Thompson, Bruno Bouzy, Alex J. Champandard, Michael Cook, Diego Perez-Liebana and Emily Short, AI for Accessibility in Games, in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) edited by Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius, Vol 9:12 (67-114) (2020). [pdf]
  13. Christoph Salge, Alan Blair, Alex J. Champandard, Michael Cook, Raluca D. Gaina, Diego Perez-Liebana, Jacob Shrum, Emily Short and Vanessa Volz, Procedural Content Generation for Minecraft in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) edited by Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius, Vol 9:12 (67-114) (2020). [pdf]
  14. Charles Ringer, Cristiana Pacheco, Georgiana Cristina Dobre, Diego Perez-Liebana, Rolling Horizon Co-evolution in Two-player General Video Game Playing, in Proceedings of the AISB Symposium on AI & Games (2020). [pdf]
  15. Raul Montoliu, Raluca D. Gaina, Diego Perez-Liebana, Daniel Delgado and Simon Lucas, Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game, in Proceedings of EvoApplications (EvoGames) (2020). [pdf]

2019

  1. Diego Perez-Liebana, Simon M. Lucas, Raluca D. Gaina, Ahmed Khalifa, Julian Togelius, Jialin Liu General Video Game Artificial Intelligence, a book in Morgan and Claypool Publishers (2019). [URL]
  2. Diego Perez-Liebana, Raluca D. Gaina, Olve Drageset, Ercument Ilhan, Martin Balla, Simon M. Lucas, Analysis of Statistical Forward Planning Methods in Pommerman, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2019). [pdf] [Best Artifact Award: Artifact, Award]
  3. William H. Guss, Cayden Codel, Katja Hofmann,Brandon Houghton, Noboru Kuno, Stephaniw Milani, Sharada Mohanty, Diego Perez-Liebana, Ruslan Salakhutdinov, Nicholay Topim The minerl competition on sample efficient reinforcement learning using human priors, arXiv preprint arXiv:1904.10079 (2019). [pdf]
  4. Raluca Gaina, Simon Lucas and Diego Perez Liebana, Project Thyia: A Forever Gameplayer, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  5. Ercüment İlhan, Diego Perez-Liebana d Jeremy Gow, Teaching on a Budget in Multi-agent Deep Reinforcement Learning, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  6. Xenija Neufeld, Sanaz Mostaghim and Diego Perez-Liebana, Evolving Game State Evaluation Functions for a Hybrid Planning Approach, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  7. Olve Drageset, Raluca Gaina, Diego Perez Liebana and Mark Winands, Optimising Level Generators for General Video Game AI, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  8. Damien Anderson, Cristina Guerrero-Romero, Diego Perez-Liebana, Philip Rodgers and John Levine, Ensemble Decision Systems for General Video Game Playing, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  9. Ivan Bravi, Simon Lucas, Diego Perez and Jialin Liu, Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  10. Alexander Dockhorn, Simon Lucas, Vanessa Volz, Ivan Bravi, Raluca Gaina and Diego Perez Liebana, Learning Local Forward Models on Unforgiving Games, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  11. Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Perez-Liebana, Sanaz Mostaghim and Rudolf Kruse, A Local Approach to Forward Model Learning: Results on the Game of Life Game, in Proceedings on the Conference on Games (CoG) (2019). [pdf]
  12. Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas, General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms, in IEEE Transactions on Games (to appear) (2019). [pdf]
  13. Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods, in Proceedings of the AAAI Conference on Artificial Intelligence (2019). [pdf]

2018

  1. Kamolwan Kunanusont, Simon M. Lucas, Diego Perez-Liebana, Modelling Player Experience with the N-Tuple Bandit Evolutionary Algorithm, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2018). [pdf]
  2. Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2018). [pdf]
  3. Diego Perez-Liebana, Katja Hofmann, Sharada Prasanna Mohanty, Noburo Kuno, Andre Kramer, Sam Devlin, Raluca D. Gaina, Daniel Ionita, The Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition, in Challenges in Machine Learning (CiML; NIPS Workshop) (2018). [pdf]
  4. Diego Perez-Liebana, Miguel Nicolau, Evolving Behaviour Tree Structures Using Grammatical Evolution, in Handbook of Grammatical Evolution, pp 433--460, Springer (2018). [pdf]
  5. Cristina Guerrero-Romero, Simon M Lucas, Diego Perez-Liebana, Using a Team of General AI Algorithms to Assist Game Design and Testing, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2018). [pdf]
  6. Daniel Ashlock, Eun-Youn Kim, Diego Perez-Liebana, Toward General Mathematical Game Playing Agents, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2018). [pdf]
  7. Ivan Bravi, Diego Perez-Liebana, Simon Lucas, Jialin Liu, Shallow decision-making analysis in General Video Game Playing, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2018). [pdf]
  8. Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Perez-Liebana, Deep Reinforcement Learning for General Video Game AI, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2018). [pdf]
  9. Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, General Win Prediction from Agent Experience, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2018). [pdf]
  10. Cristiana Pacheco, Laurissa Tokarchuk, Diego Perez-Liebana, Studying Believability Assessment in Racing Games, in Foundations of Digital Games (2018). [pdf]
  11. Simon Lucas, Jialin Liu, Diego Perez-Liebana, The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation, in Proceedings of the Congress on Evolutionary Computation (CEC) (2018). [pdf]
  12. Chiara F. Sironi, Jialin Liu, Diego Perez-Liebana, Raluca D. Gaina, Ivan Bravi, Simon M. Lucas, Mark H.M. Winands, Self-Adaptive MCTS for General Video Game Playing, in Proceedings of EvoApplications (EvoGames) (2018). [pdf]
  13. Dan Ashlock, Cameron Browne, Simon Colton, Amy Hoover, Jialin Liu, Simon Lucas, Mark nelson, Diego Perez-Liebana, Senastian Risi, Jacob Schrum, Adam Smith, Julian Togelius, Vanessa Volz. Game Search Space Design and Representation, in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) edited by Pieter Spronck and Elisabeth Andre, and Michael Cook and Mike Preuss, Vol 7:11 (86-129) (2018). [pdf]
  14. Julian Togelius, Cameron Browne, Simon Colton, Mark J. Nelson, and Diego Perez Liebana. A General Language for Matching Tile Games, in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) edited by Pieter Spronck and Elisabeth Andre, and Michael Cook and Mike Preuss, Vol 7:11 (86-129) (2018). [pdf]
  15. Vanessa Volz, Dan Ashlock, Simon Colton, Steve Dahlskog, Jialin Liu, Simon M. Lucas, Diego Perez Liebana, and Tommy Thompson. Gameplay Evaluation Measures, in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) edited by Pieter Spronck and Elisabeth Andre, and Michael Cook and Mike Preuss, Vol 7:11 (86-129) (2018). [pdf]

2017

  1. Raluca D. Gaina, Adrien Cou¨etoux, Dennis J.N.J. Soemers, Mark H.M. Winands, Tom Vodopivec ,Florian Kirchgessner, Jialin Liu, Simon M. Lucas, Diego Perez-Liebana, The 2016 Two-Player GVGAI Competition, in IEEE Transactions on Computational Intelligence and AI in Games (2017). [pdf]
  2. Xenija Neufeld, Sanaz Mostaghim and Diego Perez-Liebana, HTN Fighter: Planning in a Highly-Dynamic Game, in Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2017). [pdf].
  3. Jose Manuel Gonzale-Castro and Diego Perez-Liebana, Opponent Models Comparison for 2-Players in GVGAI Competitions, in Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2017). [pdf].
  4. Rokas Volkovas, Michael Fairbank, Diego Perez-Liebana, Diversity Maintenance using a Population of Repelling Random-Mutation Hill Climbers, in Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2017). [pdf].
  5. Simon M. Lucas, Jialin Liu and Diego Perez-Liebana, Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms, in Proceedings of the IEEE Symposium Series on Computational Intelligence (2017). [pdf]
  6. Philipp Rohlfshagen, Jialin Liu, Diego Perez-Liebana and Simon M. Lucas, Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game, in IEEE Transactions on Computational Intelligence and AI in Games (2017). [pdf].
  7. Daniel Ashlock, Diego Perez-Liebana and Amanda Saunders, General Video Game Playing Escapes the No Free Lunch Theorem, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  8. Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana and Julian Togelius, General Video Game Rule Generation, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  9. Cristina Guerrero-Romero, Annie P. Louis and Diego Perez-Liebana, Beyond Playing to Win: Diversifying Heuristics for GVGAI, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  10. Lewis Horsley and Diego Perez-Liebana, Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  11. Diego Perez-Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz and Simon M. Lucas, Introducing Real World Physics and Macro-Actions to General Video Game AI, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  12. Raluca D. Gaina, Diego Perez-Liebana and Simon M. Lucas, Rolling horizon Evolution Enhancements in General Video Game playing, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  13. Raluca D. Gaina, Diego Perez-Liebana and Simon M. Lucas, Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing, Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  14. Kamolwan Kunanusont, Simon Lucas and Diego Perez-Liebana, General Video Game AI: Learning from Screen Capture, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  15. Kamolwan Kunanusont, Raluca Gaina, Jialin Liu, Diego Perez-Liebana and Simon Lucas, The N-Tuple Bandit Evolutionary Algorithm for Game Improvement, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  16. Jialin Liu, Julian Togelius, Diego Perez-Liebana and Simon M. Lucas, Evolving Game Skill-Depth using General Video Game AI Agents, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  17. Jialin Liu, Diego Perez-Liebana and Simon M. Lucas, Bandit-Based Random Mutation Hill-Climbing, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  18. Joseph Walton-Rivers, Piers Williams, Richard Bartle, Diego Perez-Liebana and Simon Lucas, Evaluating and Modelling Hanabi-Playing Agents, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  19. Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez-Liebana, Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing, Proceedings of EvoApplications 2017 (EvoGames) (2017). [pdf]

2016

  1. Raluca D. Gaina, Diego Perez-Liebana, Simon M. Lucas. General Video Game for 2 Players: Framework and Competition, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2016). [pdf]
  2. Jialin Liu, Diego Perez-Liebana, Simon M. Lucas. Rolling Horizon Coevolutionary Planning for Two-Player Video Games, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2016). [pdf]
  3. Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas. Analyzing the Robustness of General Video Game Playing Agents, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]
  4. Hendrik Horn, Vanessa Volz, Diego Perez-Liebana, Mike Preuss. MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]
  5. Piers R. Williams, Diego Perez-Liebana, Simon Lucas. Ms. Pac-Man Versus Ghost Team CIG 2016 Competition, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]
  6. Diego Perez-Liebana, Sanaz Mostaghim, Simon M. Lucas, Multi-Objective Tree Search Approaches for General Video Game Playing, Proceedings of the IEEE Congress on Evolutionary Computation, pp. 624-631, 2016. [pdf]
  7. Ahmed Khalifa, Diego Perez-Liebana, Simon Lucas and Julian Togelius. General Video Game Level Generation, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2016). [pdf]
  8. Miguel Nicolau, Diego Perez-Liebana, Michael O'Neill, Anthony Brabazon. Evolutionary Behavior Tree Approaches for Navigating Platform Games, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2016.2543661 (2016). [pdf | ieeexplore]
  9. Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas. General Video Game AI: Competition, Challenges and Opportunities, Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence (2016). [pdf]

2015

  1. Xenija Neufeld, Diego Perez-Liebana, Sanaz Mostaghim. Procedural Level Generation with Answer Set Programming for General Video Game Playing, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2015). [pdf]
  2. Piers Williams, Joseph Walton Rivers, Diego Perez-Liebana and Simon Lucas. Monte Carlo Tree Search Applied to Co-operative Problems, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2015). [pdf]
  3. Spyridon Samothrakis, Diego Perez-Liebana, Simon M. Lucas and Maria Fasli. Neuroevolution for General Video Game Playing, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2015). [pdf]
  4. Diego Perez-Liebana, Jens Dieskau, Martin Hünermund, Sanaz Mostaghim and Simon M. Lucas. Open Loop Search for General Video Game Playing, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2015). [pdf]
  5. Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas, Adrien Couetoux, Jerry Lee, Chong-U Lim, Tommy Thompson. The 2014 General Video Game Playing Competition, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2015.2402393 (2015). [pdf | ieeexplore]
  6. Diego Perez-Liebana, Adaptive Controllers for Real-Time Games, PhD Thesis, School of Computer Science and Electronic Engineering, University of Essex, UK (January 2015). [pdf]

2014

  1. Diego Perez-Liebana, Sanaz Mostaghim, Spyridon Samothrakis and Simon M. Lucas, Multi-Objective Monte Carlo Tree Search for Real-Time Games, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2014.2345842 (2014). [pdf | ieeexplore]
  2. Spyridon Samothrakis, Diego Perez-Liebana, Philipp Rohlfshagen and Simon M. Lucas, Predicting Dominance Rankings for Score-based Games, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2014.2346242 (2014). [pdf | ieeexplore]
  3. Diego Perez-Liebana, Spyridon Samothrakis and Simon M. Lucas, Knowledge-based Fast Evolutionary MCTS for General Video Game Playing, Proceedings of the IEEE Conference on Computational Intelligence and Games (2014), pp. 68-75. [pdf]
  4. Spyridon Samothrakis, Samuel Roberts, Diego Perez-Liebana and Simon M. Lucas, Rolling Horizon methods for Games with Continuous States and Actions, Proceedings of the IEEE Conference on Computational Intelligence and Games (2014), pp. 224-231 [pdf]
  5. Diego Perez-Liebana, Edward Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter Cowling, The 2013 Multi-Objective Physical Travelling Salesman Problem Competition, Proceedings of the IEEE Congress on Evolutionary Computation, 2014, pages: to appear. [pdf]
  6. Simon M. Lucas, Spyridon Samothrakis and Diego Perez-Liebana. Fast Evolutionary Adaptation for Monte Carlo Tree Search, Evo Games 2014. [pdf]

2013

  1. Diego Perez-Liebana, Julian Togelius, Spyridon Samothrakis, Philipp Rolhfshagen and Simon M. Lucas. Automated Map Generation for the Physical Travelling Salesman Problem, IEEE Transactions on Evolutionary Computation (2013), DOI: 10.1109/TEVC.2013.2281508, pages: to appear. [pdf | ieeexplore]
  2. Diego Perez-Liebana, Edward Powley, Philipp Rohlfshagen, Daniel Whitehouse, Spyridon Samothrakis, Peter Cowling and Simon Lucas, Solving the Physical Travelling Salesman Problem: Tree Search and Macro Actions, IEEE Transactions on Computational Intelligence and AI in Games, 6:1, pp. 31-45, 2013. [pdf | ieeexplore]
  3. Diego Perez-Liebana, Spyridon Samothrakis and Simon M. Lucas. Online and Offline Learning in Multi-Objective Monte Carlo Tree Search, Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG) (2013), pp. 121-128. [pdf]
  4. Diego Perez-Liebana, Spyridon Samothrakis, Simon M. Lucas and Philipp Rolfshagen. Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time Games, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2013), pages: 351-358. [pdf]

2012

  1. Diego Perez-Liebana, Philipp Rolfshagen and Simon M. Lucas. Monte Carlo Tree Search: Long-term versus Short-term Planning, IEEE Conference on Computational Intelligence and Games (2012), pp. 219 -- 226 (Best paper award). [pdf]
  2. Diego Perez-Liebana, Philipp Rohlfshagen and Simon Lucas. The Physical Travelling Salesman Problem: WCCI 2012 Competition, Proceedings of the IEEE Congress on Evolutionary Computation, pp. to appear, 2012. [pdf]
  3. Diego Perez-Liebana, Philipp Rohlfshagen and Simon Lucas. Monte-Carlo Tree Search for the Physical Travelling Salesman Problem, EvoApplications 2012, Vol. 7248, pp. 255--264, Springer, Heidelberg (2012). [pdf]
  4. Simon M. Lucas, Philipp Rohlfshagen and Diego Perez-Liebana. Towards More Intelligent Adaptive Video Game Agents: A Computational Intelligence Perspective, Proceedings of ACM International Conference on Computing Frontiers (2012), pages: 293-298. [pdf]
  5. Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez-Liebana, Spyridon Samothrakis and Simon Colton. A Survey of Monte Carlo Tree Search Methods, IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4:1, March, pp. 143, 2012. [pdf]

2011

  1. Diego Perez-Liebana, Miguel Nicolau, Michael O'Neill and Anthony Brabazon. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches, Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, pp 273-280. [pdf]
  2. Diego Perez-Liebana, Miguel Nicolau, Michael O'Neill and Anthony Brabazon. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution, LNCS 6624, Proceedings of EvoGAMES 2011 the 3rd European Event on Bio-inspired Algorithms in Games, Springer, pp.121-130. (Best paper award). [pdf]

2010

  1. Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lnneker, Luigi Cardamone, Diego Perez-Liebana, Yago Saez, Mike Preuss and Jan Quadieg. The 2009 Simulated Car Racing Championship, IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, pp. 131 - 147, June 2010. [pdf]

2009

  1. Diego Perez-Liebana, Gustavo Recio, Yago Saez and Pedro Isasi. Evolving a Fuzzy Controller for a Car Racing Competition, In Proc. IEEE Symposium on Computational Intelligence and Games, pp. 263-270 (2009). [pdf]

2008

  1. Yago Saez, Diego Perez-Liebana, Oscar Sanjuan and Pedro Isasi. Driving Cars by Means of Genetic Algorithms, Proceedings of the 10th international conference on Parallel Problem Solving from Nature, SPRINGER-VERLAG Berlin, Lecture notes in Computer Science, Vol. 5199, pp. 1101-1110, 2008. [pdf]
  2. Diego Perez-Liebana, Yago Saez, Gustavo Recio and Pedro Isasi. Evolving a Rule System Controller for Automatic Driving in a Car Racing, Proc. IEEE Symposium on Computational Intelligence and Games, pp. 336 - 342, 2008 Perth, Australia. [pdf]
  3. Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, L. Kinnaird-Heether, Simon Lucas, Matt Simmerson, Diego Perez-Liebana, R. G. Reynolds and Yago Saez. The WCCI 2008 Simulated Car Racing Competition, Proc. IEEE Symposium on Computational Intelligence and Games, pp. 119-126, 2008 Perth, Australia. [pdf]