2017

  • Philipp Rohlfshagen, Jialin Liu, Diego Perez-Liebana and Simon M. Lucas, Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game, in IEEE Transactions on Computational Intelligence and AI in Games (2017). [pdf].
  • Daniel Ashlock, Diego Perez-Liebana and Amanda Saunders, General Video Game Playing Escapes the No Free Lunch Theorem, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  • Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana and Julian Togelius, General Video Game Rule Generation, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  • Cristina Guerrero-Romero, Annie P. Louis and Diego Perez-Liebana, Beyond Playing to Win: Diversifying Heuristics for GVGAI, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  • Lewis Horsley and Diego Perez-Liebana, Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  • Diego Perez-Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz and Simon M. Lucas, Introducing Real World Physics and Macro-Actions to General Video Game AI, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  • Raluca D. Gaina, Diego Perez-Liebana and Simon M. Lucas, Rolling horizon Evolution Enhancements in General Video Game playing, in Proceedings on the Conference on Computational Intelligence and Games (CIG) (2017). [pdf].
  • Raluca D. Gaina, Diego Perez-Liebana and Simon M. Lucas, Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing, Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  • Kamolwan Kunanusont, Simon Lucas and Diego Perez-Liebana, General Video Game AI: Learning from Screen Capture, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  • Kamolwan Kunanusont, Raluca Gaina, Jialin Liu, Diego Perez-Liebana and Simon Lucas, The N-Tuple Bandit Evolutionary Algorithm for Game Improvement, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  • Jialin Liu, Julian Togelius, Diego Perez-Liebana and Simon M. Lucas, Evolving Game Skill-Depth using General Video Game AI Agents, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  • Jialin Liu, Diego Perez-Liebana and Simon M. Lucas, Bandit-Based Random Mutation Hill-Climbing, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  • Joseph Walton-Rivers, Piers Williams, Richard Bartle, Diego Perez-Liebana and Simon Lucas, Evaluating and Modelling Hanabi-Playing Agents, in Proceedings of the Congress on Evolutionary Computation (2017). [pdf]
  • Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez-Liebana, Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing, Proceedings of EvoApplications 2017 (EvoGames) (2017). [pdf]

2016

  • Raluca D. Gaina, Diego Perez-Liebana, Simon M. Lucas. General Video Game for 2 Players: Framework and Competition, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2016). [pdf]
  • Jialin Liu, Diego Perez-Liebana, Simon M. Lucas. Rolling Horizon Coevolutionary Planning for Two-Player Video Games, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2016). [pdf]
  • Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas. Analyzing the Robustness of General Video Game Playing Agents, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]
  • Hendrik Horn, Vanessa Volz, Diego Perez-Liebana, Mike Preuss. MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]
  • Piers R. Williams, Diego Perez-Liebana, Simon Lucas. Ms. Pac-Man Versus Ghost Team CIG 2016 Competition, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]
  • Diego Perez-Liebana, Sanaz Mostaghim, Simon M. Lucas, Multi-Objective Tree Search Approaches for General Video Game Playing, Proceedings of the IEEE Congress on Evolutionary Computation, pp. 624-631, 2016. [pdf]
  • Ahmed Khalifa, Diego Perez-Liebana, Simon Lucas and Julian Togelius. General Video Game Level Generation, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2016). [pdf]
  • Miguel Nicolau, Diego Perez-Liebana, Michael O'Neill, Anthony Brabazon. Evolutionary Behavior Tree Approaches for Navigating Platform Games, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2016.2543661 (2016). [pdf | ieeexplore]
  • Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas. General Video Game AI: Competition, Challenges and Opportunities, Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence (2016). [pdf]

2015

  • Xenija Neufeld, Diego Perez-Liebana, Sanaz Mostaghim. Procedural Level Generation with Answer Set Programming for General Video Game Playing, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2015). [pdf]
  • Piers Williams, Joseph Walton Rivers, Diego Perez-Liebana and Simon Lucas. Monte Carlo Tree Search Applied to Co-operative Problems, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2015). [pdf]
  • Spyridon Samothrakis, Diego Perez-Liebana, Simon M. Lucas and Maria Fasli. Neuroevolution for General Video Game Playing, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2015). [pdf]
  • Diego Perez-Liebana, Jens Dieskau, Martin Hünermund, Sanaz Mostaghim and Simon M. Lucas. Open Loop Search for General Video Game Playing, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2015). [pdf]
  • Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas, Adrien Couetoux, Jerry Lee, Chong-U Lim, Tommy Thompson. The 2014 General Video Game Playing Competition, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2015.2402393 (2015). [pdf | ieeexplore]
  • Diego Perez-Liebana, Adaptive Controllers for Real-Time Games, PhD Thesis, School of Computer Science and Electronic Engineering, University of Essex, UK (January 2015). [pdf]

2014

  • Diego Perez-Liebana, Sanaz Mostaghim, Spyridon Samothrakis and Simon M. Lucas, Multi-Objective Monte Carlo Tree Search for Real-Time Games, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2014.2345842 (2014). [pdf | ieeexplore]
  • Spyridon Samothrakis, Diego Perez-Liebana, Philipp Rohlfshagen and Simon M. Lucas, Predicting Dominance Rankings for Score-based Games, IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2014.2346242 (2014). [pdf | ieeexplore]
  • Diego Perez-Liebana, Spyridon Samothrakis and Simon M. Lucas, Knowledge-based Fast Evolutionary MCTS for General Video Game Playing, Proceedings of the IEEE Conference on Computational Intelligence and Games (2014), pp. 68-75. [pdf]
  • Spyridon Samothrakis, Samuel Roberts, Diego Perez-Liebana and Simon M. Lucas, Rolling Horizon methods for Games with Continuous States and Actions, Proceedings of the IEEE Conference on Computational Intelligence and Games (2014), pp. 224-231 [pdf]
  • Diego Perez-Liebana, Edward Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter Cowling, The 2013 Multi-Objective Physical Travelling Salesman Problem Competition, Proceedings of the IEEE Congress on Evolutionary Computation, 2014, pages: to appear. [pdf]
  • Simon M. Lucas, Spyridon Samothrakis and Diego Perez-Liebana. Fast Evolutionary Adaptation for Monte Carlo Tree Search, Evo Games 2014. [pdf]

2013

  • Diego Perez-Liebana, Julian Togelius, Spyridon Samothrakis, Philipp Rolhfshagen and Simon M. Lucas. Automated Map Generation for the Physical Travelling Salesman Problem, IEEE Transactions on Evolutionary Computation (2013), DOI: 10.1109/TEVC.2013.2281508, pages: to appear. [pdf | ieeexplore]
  • Diego Perez-Liebana, Edward Powley, Philipp Rohlfshagen, Daniel Whitehouse, Spyridon Samothrakis, Peter Cowling and Simon Lucas, Solving the Physical Travelling Salesman Problem: Tree Search and Macro Actions, IEEE Transactions on Computational Intelligence and AI in Games, 6:1, pp. 31-45, 2013. [pdf | ieeexplore]
  • Diego Perez-Liebana, Spyridon Samothrakis and Simon M. Lucas. Online and Offline Learning in Multi-Objective Monte Carlo Tree Search, Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG) (2013), pp. 121-128. [pdf]
  • Diego Perez-Liebana, Spyridon Samothrakis, Simon M. Lucas and Philipp Rolfshagen. Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time Games, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2013), pages: 351-358. [pdf]

2012

  • Diego Perez-Liebana, Philipp Rolfshagen and Simon M. Lucas. Monte Carlo Tree Search: Long-term versus Short-term Planning, IEEE Conference on Computational Intelligence and Games (2012), pp. 219 -- 226 (Best paper award). [pdf]
  • Diego Perez-Liebana, Philipp Rohlfshagen and Simon Lucas. The Physical Travelling Salesman Problem: WCCI 2012 Competition, Proceedings of the IEEE Congress on Evolutionary Computation, pp. to appear, 2012. [pdf]
  • Diego Perez-Liebana, Philipp Rohlfshagen and Simon Lucas. Monte-Carlo Tree Search for the Physical Travelling Salesman Problem, EvoApplications 2012, Vol. 7248, pp. 255--264, Springer, Heidelberg (2012). [pdf]
  • Simon M. Lucas, Philipp Rohlfshagen and Diego Perez-Liebana. Towards More Intelligent Adaptive Video Game Agents: A Computational Intelligence Perspective, Proceedings of ACM International Conference on Computing Frontiers (2012), pages: 293-298. [pdf]
  • Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez-Liebana, Spyridon Samothrakis and Simon Colton. A Survey of Monte Carlo Tree Search Methods, IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4:1, March, pp. 143, 2012. [pdf]

2011

  • Diego Perez-Liebana, Miguel Nicolau, Michael O'Neill and Anthony Brabazon. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches, Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, pp 273-280. [pdf]
  • Diego Perez-Liebana, Miguel Nicolau, Michael O'Neill and Anthony Brabazon. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution, LNCS 6624, Proceedings of EvoGAMES 2011 the 3rd European Event on Bio-inspired Algorithms in Games, Springer, pp.121-130. (Best paper award). [pdf]

2010

  • Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lnneker, Luigi Cardamone, Diego Perez-Liebana, Yago Saez, Mike Preuss and Jan Quadieg. The 2009 Simulated Car Racing Championship, IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, pp. 131 - 147, June 2010. [pdf]

2009

  • Diego Perez-Liebana, Gustavo Recio, Yago Saez and Pedro Isasi. Evolving a Fuzzy Controller for a Car Racing Competition, In Proc. IEEE Symposium on Computational Intelligence and Games, pp. 263-270 (2009). [pdf]

2008

  • Yago Saez, Diego Perez-Liebana, Oscar Sanjuan and Pedro Isasi. Driving Cars by Means of Genetic Algorithms, Proceedings of the 10th international conference on Parallel Problem Solving from Nature, SPRINGER-VERLAG Berlin, Lecture notes in Computer Science, Vol. 5199, pp. 1101-1110, 2008. [pdf]
  • Diego Perez-Liebana, Yago Saez, Gustavo Recio and Pedro Isasi. Evolving a Rule System Controller for Automatic Driving in a Car Racing, Proc. IEEE Symposium on Computational Intelligence and Games, pp. 336 - 342, 2008 Perth, Australia. [pdf]
  • Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, L. Kinnaird-Heether, Simon Lucas, Matt Simmerson, Diego Perez-Liebana, R. G. Reynolds and Yago Saez. The WCCI 2008 Simulated Car Racing Competition, Proc. IEEE Symposium on Computational Intelligence and Games, pp. 119-126, 2008 Perth, Australia. [pdf]