Publications

publications by year

2025

  1. eberhardinger manuel and goodman james and dockhorn alexander and perez-liebana diego and gaina raluca d. and çakmak duygu and maghsudi setareh and lucas simon from code to play: benchmarking program search for games using large language models journal tog game-ai large-language-models game-ai journal large-language-models tog journal selected year-2025 2025
    From Code to Play: Benchmarking Program Search for Games Using Large Language Models
    Manuel Eberhardinger , James Goodman , Alexander Dockhorn , and 5 more authors
    IEEE Transactions on Games (TOG), 2025
  2. goodman james and perez-liebana diego and lucas simon seeding for success: skill and stochasticity in tabletop games journal tog game-ai tabletop-games game-ai journal tabletop-games tog journal selected year-2025 2025
    Seeding for Success: Skill and Stochasticity in Tabletop Games
    James Goodman , Diego Perez-Liebana, and Simon Lucas
    IEEE Transactions on Games (TOG), 2025
  3. nguyen dien and perez-liebana diego and lucas simon json-bag: a generic game trajectory representation conference cog game-ai cog conference game-ai conference selected year-2025 2025
    JSON-Bag: A generic game trajectory representation
    Dien Nguyen , Diego Perez-Liebana, and Simon Lucas
    In IEEE Conference on Games (CoG) , 2025
  4. gutierrez-sanchez pablo and perez-liebana diego and gaina raluca d. explanation and clustering of playtraces using temporal logics conference fdg game-ai conference fdg game-ai year-2025 2025
    Explanation and Clustering of Playtraces using Temporal Logics
    Pablo Gutierrez-Sanchez , Diego Perez-Liebana, and Raluca D. Gaina
    In ACM Foundations on Digital games (FDG) , 2025
  5. bernardi raffaella and cote marc-alexander and perez-liebana diego and schalngen david and suglia alessandro overview of games and multimodal platforms useful for conversational ai agents report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2025 2025
    Overview of games and multimodal platforms useful for conversational AI agents
    Raffaella Bernardi , Marc-Alexander Cote , Diego Perez-Liebana, and 2 more authors
    Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492), 2025
  6. zarriess sina and rinykh nikolai and jayannavar prashant and kruschwitz udo and perez-liebana diego and poessio massimo game design for grounded interaction report dagstuhl computational-creativity game-ai game-design human-ai-interaction computational-creativity dagstuhl game-ai game-design human-ai-interaction report year-2025 2025
    Game Design for Grounded Interaction
    Sina Zarriess , Nikolai Rinykh , Prashant Jayannavar , and 3 more authors
    Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492), 2025

2024

  1. denisova alena and perez-liebana diego and volz vanessa and frommel julian and asadi sahar special issue on human centered ai in game evaluation editorial tog game-ai editorial game-ai tog year-2024 2024
    Special Issue on Human Centered AI in Game Evaluation
    Alena Denisova , Diego Perez-Liebana, Vanessa Volz , and 2 more authors
    IEEE Transactions on Games (TOG), 2024
    Editorial, Special Issue
  2. çakmak duygu and maghsudi setareh and perez-liebana diego and spronck pieter computational creativity for game development report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2024 2024
    Computational Creativity for Game Development
    Duygu Çakmak , Setareh Maghsudi , Diego Perez-Liebana, and 1 more author
    In (Dagstuhl Seminar 24261) , 2024
  3. eberhardinger manuel and çakmak duygu and dockhorn alexander and gaina raluca d. and goodman james and hoover amy k. and lucas simon m. and maghsudi setareh and perez-liebana diego llm-based program search for games report dagstuhl computational-creativity game-ai game-design large-language-models computational-creativity dagstuhl game-ai game-design large-language-models report year-2024 2024
    LLM-based Program Search for Games
    Manuel Eberhardinger , Duygu Çakmak , Alexander Dockhorn , and 6 more authors
    In Computational Creativity for Game Development (Dagstuhl Seminar 24261) , 2024
  4. melhart david and goodman james and guckelsberger christian and hoffmann greta and perez-liebana diego sub-optimal bots report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2024 2024
    Sub-optimal Bots
    David Melhart , James Goodman , Christian Guckelsberger , and 2 more authors
    In Computational Creativity for Game Development (Dagstuhl Seminar 24261) , 2024
  5. long george and samothrakis spyridon and perez-liebana diego step: a framework for automated point cost estimation journal other game-ai game-ai journal other year-2024 2024
    STEP: A Framework for Automated Point Cost Estimation
    George Long , Spyridon Samothrakis , and Diego Perez-Liebana
    2024
  6. balla martin and long george and goodman james and gaina raluca and perez-liebana diego pytag: tabletop games for multi-agent reinforcement learning journal other game-ai multi-agent-rl multi-agent-systems reinforcement-learning tabletop-games game-ai journal multi-agent-rl multi-agent-systems other reinforcement-learning tabletop-games journal selected year-2024 2024
    PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
    Martin Balla , George Long , James Goodman , and 2 more authors
    2024
  7. goodman james and perez-liebana diego and lucas simon measuring randomness in tabletop games conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2024 2024
    Measuring Randomness in Tabletop Games
    James Goodman , Diego Perez-Liebana, and Simon Lucas
    In IEEE Conference on Games (CoG) , 2024
  8. goodman james and perez-liebana diego and lucas simon skill depth in tabletop board games conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2024 2024
    Skill Depth in Tabletop Board Games
    James Goodman , Diego Perez-Liebana, and Simon Lucas
    In IEEE Conference on Games (CoG) , 2024
  9. jeurissen dominik and perez-liebana diego and gow jeremy and çakmak duygu and kwan james playing nethack with llms: potential & limitations as zero-shot agents conference cog game-ai large-language-models cog conference game-ai large-language-models conference selected year-2024 2024
    Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
    Dominik Jeurissen , Diego Perez-Liebana, Jeremy Gow , and 2 more authors
    In IEEE Conference on Games (CoG) , 2024
  10. xu linjie and dockhorn alexander and perez-liebana diego strategy game-playing with size-constrained state abstraction conference cog game-ai general-game-playing strategy-games cog conference game-ai general-game-playing strategy-games year-2024 2024
    Strategy Game-Playing with Size-Constrained State Abstraction
    Linjie Xu , Alexander Dockhorn , and Diego Perez-Liebana
    In IEEE Conference on Games (CoG) , 2024
  11. xu linjie and dockhorn alexander and perez-liebana diego higher replay ratio empowers sample-efficient multi-agent reinforcement learning conference cog game-ai multi-agent-rl multi-agent-systems reinforcement-learning cog conference game-ai multi-agent-rl multi-agent-systems reinforcement-learning year-2024 2024
    Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
    Linjie Xu , Alexander Dockhorn , and Diego Perez-Liebana
    In IEEE Conference on Games (CoG) , 2024
  12. nguyen dien and kritz joshua and gaina raluca d. and perez-liebana diego unveiling modern board games: an ml-based approach to boardgamegeek data analysis conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2024 2024
    Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis
    Dien Nguyen , Joshua Kritz , Raluca D. Gaina , and 1 more author
    In IEEE Conference on Games (CoG) , 2024

2023

  1. goodman james and wallat allan and perez-liebana diego and lucas simon a case study in ai-assisted board game design conference cog computational-creativity game-ai game-design tabletop-games cog computational-creativity conference game-ai game-design tabletop-games year-2023 2023
    A Case Study in AI-Assisted Board Game Design
    James Goodman , Allan Wallat , Diego Perez-Liebana, and 1 more author
    In IEEE Conference on Games (CoG) , 2023
  2. balla martin and perez-liebana diego task relabelling for multi-task transfer using successor features conference cog game-ai reinforcement-learning cog conference game-ai reinforcement-learning year-2023 2023
    Task Relabelling for Multi-task Transfer using Successor Features
    Martin Balla , and Diego Perez-Liebana
    In IEEE Conference on Games (ToG) , 2023
  3. montoliu raul and estaben alejandro and diaz cesar and fuster sergi and perez-liebana diego totalbotwar: an innovative ai challenge and competition for pseudo real-time multi-action games conference other competitions game-ai multi-agent-systems strategy-games competitions conference game-ai multi-agent-systems other strategy-games year-2023 2023
    TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games
    Raul Montoliu , Alejandro Estaben , Cesar Diaz , and 2 more authors
    In CEV’23. II Congreso Español de Videojuegos , 2023
  4. pacheco cristiana and perez-liebana diego predictive models and monte carlo tree search: a pipeline for believable agents conference cog game-ai monte-carlo-tree-search statistical-forward-planning cog conference game-ai monte-carlo-tree-search statistical-forward-planning year-2023 2023
    Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents
    Cristiana Pacheco , and Diego Perez-Liebana
    In IEEE Conference on Games (CoG) , 2023
  5. xu linjie and dockhorn alexander and perez-liebana diego elastic monte carlo tree search journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog journal selected year-2023 2023
    Elastic Monte Carlo Tree Search
    Linjie Xu , Alexander Dockhorn , and Diego Perez-Liebana
    IEEE Transactions on Games (ToG), 2023
  6. guerrero cristina and lucas simon and perez-liebana diego beyond playing to win: creating a team of agents with distinct behaviours for automated gameplay journal tog game-ai game-ai journal tog year-2023 2023
    Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
    Cristina Guerrero , Simon Lucas , and Diego Perez-Liebana
    IEEE Transactions on Games(ToG), 2023
  7. balla marin and long george and jeurissen dominik and goodman james and gaina raluca and perez-liebana diego py-tag: challenges and opportunities for reinforcement learning in tabletop games conference cog competitions game-ai reinforcement-learning tabletop-games cog competitions conference game-ai reinforcement-learning tabletop-games year-2023 2023
    Py-TAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
    Marin Balla , George Long , Dominik Jeurissen , and 3 more authors
    In IEEE Conference on Games (CoG) , 2023
  8. long george and perez-liebana diego and samothrakis spyridon balancing wargames through predicting unit point costs conference cog game-ai strategy-games cog conference game-ai strategy-games year-2023 2023
    Balancing Wargames through Predicting Unit Point Costs
    George Long , Diego Perez-Liebana, and Spyridon Samothrakis
    In IEEE Conference on Games (CoG) , 2023
  9. goodman james and perez-liebana diego and lucas simon following the leader in multiplayer tabletop games conference fdg game-ai multi-agent-systems tabletop-games conference fdg game-ai multi-agent-systems tabletop-games year-2023 2023
    Following the Leader in Multiplayer Tabletop Games
    James Goodman , Diego Perez-Liebana, and Simon Lucas
    In Proc. Fundations of Digital Games (FDG) , 2023

2022

  1. goodman james and perez-liebana diego and lucas simon visualizing multiplayer game spaces journal tog game-ai multi-agent-systems game-ai journal multi-agent-systems tog year-2022 2022
    Visualizing Multiplayer Game Spaces
    James Goodman , Diego Perez-Liebana, and Simon Lucas
    IEEE Transactions on Games(ToG), 2022
  2. aslock dan and maghsudi setareh and perez-liebana diego and spronck pieter and eberhardinger manuel human-game ai interaction report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
    Human-Game AI Interaction
    Dan Aslock , Setareh Maghsudi , Diego Perez-Liebana, and 2 more authors
    In Human-Game AI Interaction (Dagstuhl Seminar 22251) , 2022
  3. liebana diego perez and çakmak duygu and maghsudi setareh and spronck pieter and thompson tommy the tabletop board games ai tutor report dagstuhl game-ai human-ai-interaction tabletop-games dagstuhl game-ai human-ai-interaction report tabletop-games year-2022 2022
    The Tabletop Board Games AI Tutor
    Diego Perez Liebana , Duygu Çakmak , Setareh Maghsudi , and 2 more authors
    In Human-Game AI Interaction (Dagstuhl Seminar 22251) , 2022
  4. foerster jakob and çakmak duygu and lucas simon m. and maghsudi setareh and fernandez ana matran- and blom paris mavromoustakos and liebana diego perez and rombout lisa and spronck pieter multiplayer time travel report dagstuhl game-ai human-ai-interaction multi-agent-systems player-modelling dagstuhl game-ai human-ai-interaction multi-agent-systems player-modelling report year-2022 2022
    Multiplayer Time Travel
    Jakob Foerster , Duygu Çakmak , Simon M. Lucas , and 6 more authors
    In Human-Game AI Interaction (Dagstuhl Seminar 22251) , 2022
  5. cook michael and awiszus maren and çakmak duygu and denisova alena and dockhorn alexander and harteveld casper and liapis antonios and eladhari mirjam palosaari and liebana diego perez and rombout lisa and thompson tommy ai for romantic comedies report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
    AI for Romantic Comedies
    Michael Cook , Maren Awiszus , Duygu Çakmak , and 8 more authors
    In Human-Game AI Interaction (Dagstuhl Seminar 22251) , 2022
  6. dockhorn alexander and eberhardinger manuel and loiacono daniele and liebana diego perez and veltkamp remco pokegen report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
    Pokegen
    Alexander Dockhorn , Manuel Eberhardinger , Daniele Loiacono , and 2 more authors
    In Human-Game AI Interaction (Dagstuhl Seminar 22251) , 2022
  7. zhu jichen and awiszus maren and cook michael and dockhorn alexander and eberhardinger manuel and loiacono daniele and lucas simon m. and matran-fernandez ana and liebana diego perez and thompson tommy and veltkamp remco explainable ai for games report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
    Explainable AI for Games
    Jichen Zhu , Maren Awiszus , Michael Cook , and 8 more authors
    In Human-Game AI Interaction (Dagstuhl Seminar 22251) , 2022
  8. poesio massimo and bartle richard and chamberlain jon and hough julian and madge chris and perez-liebana diego and purver matt and yu juntao arciduca: annotating reference and coreference in dialogue using conversational agents in games conference semdial game-ai conference game-ai semdial year-2022 2022
    ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
    Massimo Poesio , Richard Bartle , Jon Chamberlain , and 5 more authors
    In SemDial , 2022
  9. xu linjie and dockhorn alexander and perez-liebana diego towards applicable state abstractions: a preview in strategy games workshop other game-ai reinforcement-learning strategy-games game-ai other reinforcement-learning strategy-games workshop year-2022 2022
    Towards Applicable State Abstractions: a Preview in Strategy Games
    Linjie Xu , Alexander Dockhorn , and Diego Perez-Liebana
    In Reinforcement Learning and Decision Making - RL as a Model of Agency Workshop , 2022
  10. xu linjie and hurtado-grueso jorge and jeurissen dominic and dockhorn alexander and perez-liebana diego elastic monte carlo tree search with state abstraction for strategy game playing conference cog game-ai general-game-playing monte-carlo-tree-search strategy-games cog conference game-ai general-game-playing monte-carlo-tree-search strategy-games year-2022 2022
    Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing
    Linjie Xu , Jorge Hurtado-Grueso , Dominic Jeurissen , and 2 more authors
    In Proceedings of the IEEE Conference on Games (CoG) , 2022
  11. goodman james and perez-liebana diego and lucas simon multitree mcts in tabletop games conference cog game-ai monte-carlo-tree-search tabletop-games cog conference game-ai monte-carlo-tree-search tabletop-games conference selected year-2022 2022
    MultiTree MCTS in Tabletop Games
    James Goodman , Diego Perez-Liebana, and Simon Lucas
    In Proceedings of the IEEE Conference on Games (CoG) , 2022
  12. tot marko and conserva michelangelo and devlin sam and perez-liebana diego turning zeroes into non-zeroes: sample efficient exploration with monte carlo graph search conference cog game-ai monte-carlo-tree-search reinforcement-learning cog conference game-ai monte-carlo-tree-search reinforcement-learning year-2022 2022
    Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search
    Marko Tot , Michelangelo Conserva , Sam Devlin , and 1 more author
    In Proceedings of the IEEE Conference on Games (CoG) , 2022
  13. balla martin and perez-liebana diego task relabelling for multi-task transfer using successor features conference cog game-ai reinforcement-learning cog conference game-ai reinforcement-learning year-2022 2022
    Task Relabelling for Multi-task Transfer using Successor Features
    Martin Balla , and Diego Perez-Liebana
    In Proceedings of the IEEE Conference on Games (CoG) , 2022
  14. tot marko and conserva michelangelo and devlin sam and perez-liebana diego making something out of nothing: monte carlo graph search in sparse reward environments workshop aaai game-ai monte-carlo-tree-search reinforcement-learning statistical-forward-planning aaai game-ai monte-carlo-tree-search reinforcement-learning statistical-forward-planning workshop year-2022 2022
    Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments
    Marko Tot , Michelangelo Conserva , Sam Devlin , and 1 more author
    In AAAI-22 Workshop on Reinforcement Learning in Games , 2022

2021

  1. ilhan ercument and gow jeremy and liebana diego perez student-initiated action advising via advice novelty journal tog game-ai game-ai journal tog year-2021 2021
    Student-Initiated Action Advising via Advice Novelty
    Ercument Ilhan , Jeremy Gow , and Diego Perez Liebana
    IEEE Transactions on Games, to appear, 2021
  2. gaina raluca and goodman james and liebana diego perez tag: terraforming mars conference aiide game-ai tabletop-games aiide conference game-ai tabletop-games year-2021 2021
    TAG: Terraforming Mars
    Raluca Gaina , James Goodman , and Diego Perez Liebana
    In Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2021
  3. liebana diego perez and guerrero-romero cristina and dockhorn alexander and xu linjie and dominik jeurissen and hurtado jorge generating diverse and competitive play-styles for strategy games conference cog game-ai strategy-games cog conference game-ai strategy-games year-2021 2021
    Generating Diverse and Competitive Play-Styles for Strategy Games
    Diego Perez Liebana , Cristina Guerrero-Romero , Alexander Dockhorn , and 3 more authors
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  4. guerrero-romero cristina and liebana diego perez map-elites to generate a team of agents that elicits diverse automated gameplay conference cog evolutionary-computation game-ai cog conference evolutionary-computation game-ai year-2021 2021
    MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
    Cristina Guerrero-Romero , and Diego Perez Liebana
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  5. tot marko and conserva michelangelo and chitayat alan pedrassoli and kokkinakis athanasios and patra sagarika and demediuk simon and munoz alvaro caceres and olarewaju oluseji and ursu marian and kirmann ben and hook jonathan and block florian and drachen anders and perez-liebana diego what are you looking at? team fight prediction through player camera conference cog game-ai human-ai-interaction player-modelling statistical-forward-planning cog conference game-ai human-ai-interaction player-modelling statistical-forward-planning year-2021 2021
    What Are You Looking At? Team Fight Prediction Through Player Camera
    Marko Tot , Michelangelo Conserva , Alan Pedrassoli Chitayat , and 11 more authors
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  6. ilhan ercument and gow jeremy and liebana diego perez learning on a budget via teacher imitation conference cog game-ai reinforcement-learning cog conference game-ai reinforcement-learning year-2021 2021
    Learning on a Budget via Teacher Imitation
    Ercument Ilhan , Jeremy Gow , and Diego Perez Liebana
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  7. goodman james and lucas simon and perez-liebana diego fingerprinting tabletop games conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2021 2021
    Fingerprinting Tabletop Games
    James Goodman , Simon Lucas , and Diego Perez-Liebana
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  8. dockhorn alexander and hurtado-grueso jorge and jeurissen dominik and xu linjie and liebana diego perez game state and action abstracting monte carlo tree search for general strategy game-playing conference cog game-ai general-game-playing monte-carlo-tree-search strategy-games cog conference game-ai general-game-playing monte-carlo-tree-search strategy-games year-2021 2021
    Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing
    Alexander Dockhorn , Jorge Hurtado-Grueso , Dominik Jeurissen , and 2 more authors
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  9. jeurissen dominik and winands mark and sironi chiara and liebana diego perez automatic goal discovery in subgoal monte carlo tree search conference cog game-ai monte-carlo-tree-search cog conference game-ai monte-carlo-tree-search year-2021 2021
    Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
    Dominik Jeurissen , Mark Winands , Chiara Sironi , and 1 more author
    In Proceedings of the IEEE Conference on Games (CoG) , 2021
  10. pacheco cristiana and melhart david and liapis antonios and yannakakis georgios n. and perez-liebana diego trace it like you believe it: time-continuous believability prediction conference other believability game-ai human-ai-interaction statistical-forward-planning believability conference game-ai human-ai-interaction other statistical-forward-planning year-2021 2021
    Trace It Like You Believe It: Time-Continuous Believability Prediction
    Cristiana Pacheco , David Melhart , Antonios Liapis , and 2 more authors
    In Proceedings of the International Conference on Affective Computing & Intelligent Interaction (ACII) , 2021
  11. pacheco cristiana and melhart david and liapis antonios and yannakakis georgios n. and perez-liebana diego discrete versus ordinal time-continuous believability assessment workshop cog believability game-ai human-ai-interaction believability cog game-ai human-ai-interaction workshop year-2021 2021
    Discrete versus Ordinal Time-Continuous Believability Assessment
    Cristiana Pacheco , David Melhart , Antonios Liapis , and 2 more authors
    In Workshop on Applied Multimodal Affect Recognition at ACII , 2021
  12. dockhorn alexander and hurtado-grueso jorge and jeurissen dominik and xu linjie and perez-liebana diego portfolio search and optimization forgeneral strategy game-playing conference cec evolutionary-computation game-ai general-game-playing strategy-games cec conference evolutionary-computation game-ai general-game-playing strategy-games year-2021 2021
    Portfolio Search and Optimization forGeneral Strategy Game-Playing
    Alexander Dockhorn , Jorge Hurtado-Grueso , Dominik Jeurissen , and 2 more authors
    In Proceedings of the IEEE Conference on Evolutionary Computation (CEC) , 2021
  13. i̇an ercüment and gow jeremy and perez-liebana diego action advising with advice imitation in deep reinforcement learning conference other game-ai reinforcement-learning conference game-ai other reinforcement-learning year-2021 2021
    Action Advising with Advice Imitation in Deep Reinforcement Learning
    Ercüment İan , Jeremy Gow , and Diego Perez-Liebana
    In , 2021
  14. gaina raluca d. and devlin sam and lucas simon m. and perez-liebana diego rolling horizon evolutionary algorithms for general video game playing journal tog evolutionary-computation game-ai general-game-playing statistical-forward-planning evolutionary-computation game-ai general-game-playing journal statistical-forward-planning tog journal selected year-2021 2021
    Rolling Horizon Evolutionary Algorithms for General Video Game Playing
    Raluca D. Gaina , Sam Devlin , Simon M. Lucas , and 1 more author
    IEEE Transactions on Games, 2021

2020

  1. perez-liebana diego and dockhorn alexander and hurtado-grueso jorge and jeurissen dominik the design of stratega - a general strategy games framework preprint other game-ai strategy-games game-ai other preprint strategy-games year-2020 2020
    The Design of Stratega - A General Strategy Games Framework
    Diego Perez-Liebana, Alexander Dockhorn , Jorge Hurtado-Grueso , and 1 more author
    2020
  2. dockhorn alexander and hurtado-grueso jorge and jeurissen dominik and perez-liebana diego stratega - a general strategy games framework workshop aiide game-ai strategy-games aiide game-ai strategy-games workshop year-2020 2020
    Stratega - A General Strategy Games Framework
    Alexander Dockhorn , Jorge Hurtado-Grueso , Dominik Jeurissen , and 1 more author
    In AIIDE-20 Workshop on Artificial Intelligence for Strategy Games , 2020
  3. hsu yu-jhen and perez-liebana diego mcts pruning in turn-based strategy games workshop aiide game-ai monte-carlo-tree-search strategy-games aiide game-ai monte-carlo-tree-search strategy-games workshop year-2020 2020
    MCTS pruning in Turn-Based Strategy Games
    Yu-Jhen Hsu , and Diego Perez-Liebana
    In AIIDE-20 Workshop on Artificial Intelligence for Strategy Games , 2020
  4. gaina raluca d. and balla martin and dockhorn alexander and montoliu raul and perez-liebana diego design and implementation of tag: a tabletop games framework preprint other game-ai tabletop-games game-ai other preprint tabletop-games year-2020 2020
    Design and Implementation of TAG: a Tabletop Games Framework
    Raluca D. Gaina , Martin Balla , Alexander Dockhorn , and 2 more authors
    2020
  5. gaina raluca d. and balla martin and dockhorn alexander and montoliu raul and perez-liebana diego tag: a tabletop games framework workshop aiide game-ai tabletop-games aiide game-ai tabletop-games workshop year-2020 2020
    TAG: A Tabletop Games Framework
    Raluca D. Gaina , Martin Balla , Alexander Dockhorn , and 2 more authors
    In AIIDE-20 Workshop on Experimental AI in Games , 2020
  6. perez-liebana diego and hsu yu-jhen and emmanouilidis stavros and khaleque bobby dewan akram and gaina raluca d. tribes: a new turn-based strategy game for ai research conference aiide game-ai strategy-games aiide conference game-ai strategy-games year-2020 2020
    Tribes: A New Turn-Based Strategy Game for AI Research
    Diego Perez-Liebana, Yu-Jhen Hsu , Stavros Emmanouilidis , and 2 more authors
    In Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2020
  7. guerrero-romero cristina and kumari shringi and perez-liebana diego and deterding sebastian studying general agents in video gamesfrom the perspective of player experience conference aiide game-ai human-ai-interaction player-modelling aiide conference game-ai human-ai-interaction player-modelling year-2020 2020
    Studying General Agents in Video Gamesfrom the Perspective of Player Experience
    Cristina Guerrero-Romero , Shringi Kumari , Diego Perez-Liebana, and 1 more author
    In Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2020
  8. perez-liebana diego and alam muhammad sajid and gaina raluca d. rolling horizon neat for general video game playing conference cog game-ai general-game-playing statistical-forward-planning cog conference game-ai general-game-playing statistical-forward-planning year-2020 2020
    Rolling Horizon NEAT for General Video Game Playing
    Diego Perez-Liebana, Muhammad Sajid Alam , and Raluca D. Gaina
    In Proceedings on the Conference on Games (CoG) , 2020
  9. gaina raluca d. and sironi chiara f. and winands mark h. m. and liebana diego perez and lucas simon self-adaptive rolling horizon evolutionary algorithms for general video game playing conference cog evolutionary-computation game-ai general-game-playing statistical-forward-planning cog conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2020 2020
    Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
    Raluca D. Gaina , Chiara F. Sironi , Mark H. M. Winands , and 2 more authors
    In Proceedings on the Conference on Games (CoG) , 2020
  10. balla martin and lucas simon m. and perez-liebana diego evaluating generalization in general video game playing conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2020 2020
    Evaluating Generalization in General Video Game Playing
    Martin Balla , Simon M. Lucas , and Diego Perez-Liebana
    In Proceedings on the Conference on Games (CoG) , 2020
  11. perez-liebana diego and gaina raluca d. and thompson tommy abstract forward models report dagstuhl evolutionary-computation game-ai statistical-forward-planning dagstuhl evolutionary-computation game-ai report statistical-forward-planning year-2020 2020
    Abstract Forward Models
    Diego Perez-Liebana, Raluca D. Gaina , and Tommy Thompson
    In Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) , 2020
  12. thompson tommy and bouzy bruno and champandard alex j. and cook michael and perez-liebana diego and short emily ai for accessibility in games report dagstuhl evolutionary-computation game-ai human-ai-interaction dagstuhl evolutionary-computation game-ai human-ai-interaction report year-2020 2020
    AI for Accessibility in Games
    Tommy Thompson , Bruno Bouzy , Alex J. Champandard , and 3 more authors
    In Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) , 2020
  13. salge christoph and blair alan and champandard alex j. and cook michael and gaina raluca d. and perez-liebana diego and shrum jacob and short emily and volz vanessa procedural content generation for minecraft report dagstuhl evolutionary-computation game-ai procedural-content-generation dagstuhl evolutionary-computation game-ai procedural-content-generation report year-2020 2020
    Procedural Content Generation for Minecraft
    Christoph Salge , Alan Blair , Alex J. Champandard , and 6 more authors
    In Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) , 2020
  14. ringer charles and pacheco cristiana and dobre georgiana cristina and perez-liebana diego rolling horizon co-evolution in two-player general video game playing conference other evolutionary-computation game-ai general-game-playing multi-agent-systems statistical-forward-planning conference evolutionary-computation game-ai general-game-playing multi-agent-systems other statistical-forward-planning year-2020 2020
    Rolling Horizon Co-evolution in Two-player General Video Game Playing
    Charles Ringer , Cristiana Pacheco , Georgiana Cristina Dobre , and 1 more author
    In Proceedings of the AISB Symposium on AI & Games , 2020
  15. montoliu raul and gaina raluca d. and perez-liebana diego and delgado daniel and lucas simon efficient heuristic policy optimisation for a challenging strategic card game conference evogames game-ai statistical-forward-planning tabletop-games conference evogames game-ai statistical-forward-planning tabletop-games year-2020 2020
    Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
    Raul Montoliu , Raluca D. Gaina , Diego Perez-Liebana, and 2 more authors
    In Proceedings of EvoApplications (EvoGames) , 2020

2019

  1. perez-liebana diego and lucas simon m. and gaina raluca d. and khalifa ahmed and togelius julian and liu jialin general video game artificial intelligence book other game-ai general-game-playing book game-ai general-game-playing other book selected year-2019 2019
    General Video Game Artificial Intelligence
    Diego Perez-Liebana, Simon M. Lucas , Raluca D. Gaina , and 3 more authors
    2019
  2. perez-liebana diego and gaina raluca d. and drageset olve and ilhan ercument and balla martin and lucas simon m. analysis of statistical forward planning methods in pommerman conference aiide game-ai statistical-forward-planning aiide conference game-ai statistical-forward-planning year-2019 2019
    Analysis of Statistical Forward Planning Methods in Pommerman
    Diego Perez-Liebana, Raluca D. Gaina , Olve Drageset , and 3 more authors
    In Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2019
    Best Artifact Award : Artifact, Award
  3. guss william h. and codel cayden and hofmann katja and houghton brandon and kuno noboru and milani stephaniw and mohanty sharada and perez-liebana diego and salakhutdinov ruslan and topim nicholay the minerl competition on sample efficient reinforcement learning using human priors report other competitions game-ai reinforcement-learning competitions game-ai other reinforcement-learning report year-2019 2019
    The minerl competition on sample efficient reinforcement learning using human priors
    William H. Guss , Cayden Codel , Katja Hofmann , and 7 more authors
    2019
  4. gaina raluca and lucas simon and liebana diego perez project thyia: a forever gameplayer conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2019 2019
    Project Thyia: A Forever Gameplayer
    Raluca Gaina , Simon Lucas , and Diego Perez Liebana
    In Proceedings on the Conference on Games (CoG) , 2019
  5. i̇lhan ercüment and perez-liebana diego and gow jeremy teaching on a budget in multi-agent deep reinforcement learning conference cog game-ai multi-agent-rl multi-agent-systems reinforcement-learning cog conference game-ai multi-agent-rl multi-agent-systems reinforcement-learning year-2019 2019
    Teaching on a Budget in Multi-agent Deep Reinforcement Learning
    Ercüment İlhan , Diego Perez-Liebana, and Jeremy Gow
    In Proceedings on the Conference on Games (CoG) , 2019
  6. neufeld xenija and mostaghim sanaz and perez-liebana diego evolving game state evaluation functions for a hybrid planning approach conference cog game-ai statistical-forward-planning cog conference game-ai statistical-forward-planning year-2019 2019
    Evolving Game State Evaluation Functions for a Hybrid Planning Approach
    Xenija Neufeld , Sanaz Mostaghim , and Diego Perez-Liebana
    In Proceedings on the Conference on Games (CoG) , 2019
  7. drageset olve and gaina raluca and liebana diego perez and winands mark optimising level generators for general video game ai conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2019 2019
    Optimising Level Generators for General Video Game AI
    Olve Drageset , Raluca Gaina , Diego Perez Liebana , and 1 more author
    In Proceedings on the Conference on Games (CoG) , 2019
  8. anderson damien and guerrero-romero cristina and perez-liebana diego and rodgers philip and levine john ensemble decision systems for general video game playing conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2019 2019
    Ensemble Decision Systems for General Video Game Playing
    Damien Anderson , Cristina Guerrero-Romero , Diego Perez-Liebana, and 2 more authors
    In Proceedings on the Conference on Games (CoG) , 2019
  9. bravi ivan and lucas simon and perez diego and liu jialin rinascimento: optimising statistical forward planning agents for playing splendor conference cog game-ai statistical-forward-planning tabletop-games cog conference game-ai statistical-forward-planning tabletop-games year-2019 2019
    Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
    Ivan Bravi , Simon Lucas , Diego Perez, and 1 more author
    In Proceedings on the Conference on Games (CoG) , 2019
  10. dockhorn alexander and lucas simon and volz vanessa and bravi ivan and gaina raluca and liebana diego perez learning local forward models on unforgiving games conference cog game-ai statistical-forward-planning cog conference game-ai statistical-forward-planning year-2019 2019
    Learning Local Forward Models on Unforgiving Games
    Alexander Dockhorn , Simon Lucas , Vanessa Volz , and 3 more authors
    In Proceedings on the Conference on Games (CoG) , 2019
  11. lucas simon m. and dockhorn alexander and volz vanessa and bamford chris and gaina raluca d. and bravi ivan and perez-liebana diego and mostaghim sanaz and kruse rudolf a local approach to forward model learning: results on the game of life game conference cog game-ai statistical-forward-planning cog conference game-ai statistical-forward-planning year-2019 2019
    A Local Approach to Forward Model Learning: Results on the Game of Life Game
    Simon M. Lucas , Alexander Dockhorn , Vanessa Volz , and 6 more authors
    In Proceedings on the Conference on Games (CoG) , 2019
  12. perez-liebana diego and liu jialin and khalifa ahmed and gaina raluca d. and togelius julian and lucas simon m. general video game ai: a multi-track framework for evaluating agents games and content generation algorithms journal tog game-ai general-game-playing procedural-content-generation game-ai general-game-playing journal procedural-content-generation tog journal selected year-2019 2019
    General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
    Diego Perez-Liebana, Jialin Liu , Ahmed Khalifa , and 3 more authors
    IEEE Transactions on Games, 2019
  13. gaina raluca d. and lucas simon m. and perez-liebana diego tackling sparse rewards in real-time games with statistical forward planning methods conference aaai game-ai statistical-forward-planning aaai conference game-ai statistical-forward-planning year-2019 2019
    Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
    Raluca D. Gaina , Simon M. Lucas , and Diego Perez-Liebana
    In Proceedings of the AAAI Conference on Artificial Intelligence , 2019

2018

  1. kunanusont kamolwan and lucas simon m. and perez-liebana diego modelling player experience with the n-tuple bandit evolutionary algorithm conference aiide evolutionary-computation game-ai human-ai-interaction player-modelling aiide conference evolutionary-computation game-ai human-ai-interaction player-modelling year-2018 2018
    Modelling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
    Kamolwan Kunanusont , Simon M. Lucas , and Diego Perez-Liebana
    In Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2018
  2. gaina raluca d. and lucas simon m. and perez-liebana diego vertig0: visualisation of rolling horizon evolutionary algorithms in gvgai conference aiide evolutionary-computation game-ai general-game-playing statistical-forward-planning aiide conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2018 2018
    VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
    Raluca D. Gaina , Simon M. Lucas , and Diego Perez-Liebana
    In Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2018
  3. perez-liebana diego and hofmann katja and mohanty sharada prasanna and kuno noburo and kramer andre and devlin sam and gaina raluca d. and ionita daniel the multi-agent reinforcement learning in malmo (marlo) competition workshop other competitions game-ai multi-agent-rl multi-agent-systems reinforcement-learning competitions game-ai multi-agent-rl multi-agent-systems other reinforcement-learning workshop year-2018 2018
    The Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition
    Diego Perez-Liebana, Katja Hofmann , Sharada Prasanna Mohanty , and 5 more authors
    In Challenges in Machine Learning (CiML; NIPS Workshop) , 2018
  4. perez-liebana diego and nicolau miguel evolving behaviour tree structures using grammatical evolution bookchapter other evolutionary-computation game-ai bookchapter evolutionary-computation game-ai other chapter selected year-2018 2018
    Evolving Behaviour Tree Structures Using Grammatical Evolution
    Diego Perez-Liebana, and Miguel Nicolau
    In Handbook of Grammatical Evolution , 2018
  5. guerrero-romero cristina and lucas simon m and perez-liebana diego using a team of general ai algorithms to assist game design and testing conference cig computational-creativity game-ai game-design general-game-playing cig computational-creativity conference game-ai game-design general-game-playing year-2018 2018
    Using a Team of General AI Algorithms to Assist Game Design and Testing
    Cristina Guerrero-Romero , Simon M Lucas , and Diego Perez-Liebana
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
  6. ashlock daniel and kim eun-youn and perez-liebana diego toward general mathematical game playing agents conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2018 2018
    Toward General Mathematical Game Playing Agents
    Daniel Ashlock , Eun-Youn Kim , and Diego Perez-Liebana
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
  7. bravi ivan and perez-liebana diego and lucas simon and liu jialin shallow decision-making analysis in general video game playing conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2018 2018
    Shallow decision-making analysis in General Video Game Playing
    Ivan Bravi , Diego Perez-Liebana, Simon Lucas , and 1 more author
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
  8. torrado ruben rodriguez and bontrager philip and togelius julian and liu jialin and perez-liebana diego deep reinforcement learning for general video game ai conference cig game-ai general-game-playing reinforcement-learning cig conference game-ai general-game-playing reinforcement-learning year-2018 2018
    Deep Reinforcement Learning for General Video Game AI
    Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , and 2 more authors
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
  9. gaina raluca d. and lucas simon m. and perez-liebana diego general win prediction from agent experience conference cig game-ai statistical-forward-planning cig conference game-ai statistical-forward-planning year-2018 2018
    General Win Prediction from Agent Experience
    Raluca D. Gaina , Simon M. Lucas , and Diego Perez-Liebana
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
  10. pacheco cristiana and tokarchuk laurissa and perez-liebana diego studying believability assessment in racing games conference fdg believability game-ai human-ai-interaction believability conference fdg game-ai human-ai-interaction year-2018 2018
    Studying Believability Assessment in Racing Games
    Cristiana Pacheco , Laurissa Tokarchuk , and Diego Perez-Liebana
    In Foundations of Digital Games , 2018
  11. lucas simon and liu jialin and perez-liebana diego the n-tuple bandit evolutionary algorithm for game agent optimisation conference cec evolutionary-computation game-ai cec conference evolutionary-computation game-ai year-2018 2018
    The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
    Simon Lucas , Jialin Liu , and Diego Perez-Liebana
    In Proceedings of the Congress on Evolutionary Computation (CEC) , 2018
  12. sironi chiara f. and liu jialin and perez-liebana diego and gaina raluca d. and bravi ivan and lucas simon m. and winands mark h.m. self-adaptive mcts for general video game playing conference evogames game-ai general-game-playing monte-carlo-tree-search conference evogames game-ai general-game-playing monte-carlo-tree-search year-2018 2018
    Self-Adaptive MCTS for General Video Game Playing
    Chiara F. Sironi , Jialin Liu , Diego Perez-Liebana, and 4 more authors
    In Proceedings of EvoApplications (EvoGames) , 2018
  13. ashlock dan and browne cameron and colton simon and hoover amy and liu jialin and lucas simon and nelson mark and perez-liebana diego and risi senastian and schrum jacob and smith adam and togelius julian and volz. vanessa game search space design and representation report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2018 2018
    Game Search Space Design and Representation
    Dan Ashlock , Cameron Browne , Simon Colton , and 10 more authors
    In Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) , 2018
  14. togelius julian and browne cameron and colton simon and nelson mark j. and liebana diego perez a general language for matching tile games report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2018 2018
    A General Language for Matching Tile Games
    Julian Togelius , Cameron Browne , Simon Colton , and 2 more authors
    In Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) , 2018
  15. volz vanessa and ashlock dan and colton simon and dahlskog steve and liu jialin and lucas simon m. and liebana diego perez and thompson. tommy gameplay evaluation measures report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2018 2018
    Gameplay Evaluation Measures
    Vanessa Volz , Dan Ashlock , Simon Colton , and 5 more authors
    In Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) , 2018

2017

  1. gaina raluca d. and cou¨etoux adrien and soemers dennis j.n.j. and winands mark h.m. and vodopivec tom and kirchgessner florian and liu jialin and lucas simon m. and perez-liebana diego the 2016 two-player gvgai competition journal tog competitions game-ai general-game-playing multi-agent-systems competitions game-ai general-game-playing journal multi-agent-systems tog year-2017 2017
    The 2016 Two-Player GVGAI Competition
    Raluca D. Gaina , Adrien Cou¨etoux , Dennis J.N.J. Soemers , and 6 more authors
    IEEE Transactions on Computational Intelligence and AI in Games, 2017
  2. neufeld xenija and mostaghim sanaz and perez-liebana diego htn fighter: planning in a highly-dynamic game conference ceec game-ai ceec conference game-ai year-2017 2017
    HTN Fighter: Planning in a Highly-Dynamic Game
    Xenija Neufeld , Sanaz Mostaghim , and Diego Perez-Liebana
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2017
  3. gonzale-castro jose manuel and perez-liebana diego opponent models comparison for 2-players in gvgai competitions conference ceec competitions game-ai general-game-playing multi-agent-systems ceec competitions conference game-ai general-game-playing multi-agent-systems year-2017 2017
    Opponent Models Comparison for 2-Players in GVGAI Competitions
    Jose Manuel Gonzale-Castro , and Diego Perez-Liebana
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2017
  4. volkovas rokas and fairbank michael and perez-liebana diego diversity maintenance using a population of repelling random-mutation hill climbers conference ceec evolutionary-computation game-ai ceec conference evolutionary-computation game-ai year-2017 2017
    Diversity Maintenance using a Population of Repelling Random-Mutation Hill Climbers
    Rokas Volkovas , Michael Fairbank , and Diego Perez-Liebana
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2017
  5. lucas simon m. and liu jialin and perez-liebana diego efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms conference other evolutionary-computation game-ai conference evolutionary-computation game-ai other year-2017 2017
    Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms
    Simon M. Lucas , Jialin Liu , and Diego Perez-Liebana
    In Proceedings of the IEEE Symposium Series on Computational Intelligence , 2017
  6. rohlfshagen philipp and liu jialin and perez-liebana diego and lucas simon m. pac-man conquers academia: two decades of research using a classic arcade game journal tog game-ai game-ai journal tog year-2017 2017
    Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
    Philipp Rohlfshagen , Jialin Liu , Diego Perez-Liebana, and 1 more author
    IEEE Transactions on Computational Intelligence and AI in Games, 2017
  7. ashlock daniel and perez-liebana diego and saunders amanda general video game playing escapes the no free lunch theorem conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2017 2017
    General Video Game Playing Escapes the No Free Lunch Theorem
    Daniel Ashlock , Diego Perez-Liebana, and Amanda Saunders
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
  8. khalifa ahmed and green michael cerny and perez-liebana diego and togelius julian general video game rule generation conference cig game-ai general-game-playing procedural-content-generation cig conference game-ai general-game-playing procedural-content-generation year-2017 2017
    General Video Game Rule Generation
    Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana, and 1 more author
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
  9. guerrero-romero cristina and louis annie p. and perez-liebana diego beyond playing to win: diversifying heuristics for gvgai conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2017 2017
    Beyond Playing to Win: Diversifying Heuristics for GVGAI
    Cristina Guerrero-Romero , Annie P. Louis , and Diego Perez-Liebana
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
  10. horsley lewis and perez-liebana diego building an automatic sprite generator with deep convolutional generative adversarial networks conference cig game-ai procedural-content-generation cig conference game-ai procedural-content-generation year-2017 2017
    Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks
    Lewis Horsley , and Diego Perez-Liebana
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
  11. perez-liebana diego and stephenson matthew and gaina raluca d. and renz jochen and lucas simon m. introducing real world physics and macro-actions to general video game ai conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2017 2017
    Introducing Real World Physics and Macro-Actions to General Video Game AI
    Diego Perez-Liebana, Matthew Stephenson , Raluca D. Gaina , and 2 more authors
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
  12. gaina raluca d. and perez-liebana diego and lucas simon m. rolling horizon evolution enhancements in general video game playing conference cig evolutionary-computation game-ai general-game-playing statistical-forward-planning cig conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2017 2017
    Rolling horizon Evolution Enhancements in General Video Game playing
    Raluca D. Gaina , Diego Perez-Liebana, and Simon M. Lucas
    In Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
  13. gaina raluca d. and perez-liebana diego and lucas simon m. population seeding techniques for rolling horizon evolution in general video game playing conference cec evolutionary-computation game-ai general-game-playing statistical-forward-planning cec conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2017 2017
    Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
    Raluca D. Gaina , Diego Perez-Liebana, and Simon M. Lucas
    In Proceedings of the Congress on Evolutionary Computation , 2017
  14. kunanusont kamolwan and lucas simon and perez-liebana diego general video game ai: learning from screen capture conference cec evolutionary-computation game-ai general-game-playing cec conference evolutionary-computation game-ai general-game-playing year-2017 2017
    General Video Game AI: Learning from Screen Capture
    Kamolwan Kunanusont , Simon Lucas , and Diego Perez-Liebana
    In Proceedings of the Congress on Evolutionary Computation , 2017
  15. kunanusont kamolwan and gaina raluca and liu jialin and perez-liebana diego and lucas simon the n-tuple bandit evolutionary algorithm for game improvement conference cec evolutionary-computation game-ai cec conference evolutionary-computation game-ai year-2017 2017
    The N-Tuple Bandit Evolutionary Algorithm for Game Improvement
    Kamolwan Kunanusont , Raluca Gaina , Jialin Liu , and 2 more authors
    In Proceedings of the Congress on Evolutionary Computation , 2017
  16. liu jialin and togelius julian and perez-liebana diego and lucas simon m. evolving game skill-depth using general video game ai agents conference cec evolutionary-computation game-ai general-game-playing cec conference evolutionary-computation game-ai general-game-playing year-2017 2017
    Evolving Game Skill-Depth using General Video Game AI Agents
    Jialin Liu , Julian Togelius , Diego Perez-Liebana, and 1 more author
    In Proceedings of the Congress on Evolutionary Computation , 2017
  17. liu jialin and perez-liebana diego and lucas simon m. bandit-based random mutation hill-climbing conference cec evolutionary-computation game-ai cec conference evolutionary-computation game-ai year-2017 2017
    Bandit-Based Random Mutation Hill-Climbing
    Jialin Liu , Diego Perez-Liebana, and Simon M. Lucas
    In Proceedings of the Congress on Evolutionary Computation , 2017
  18. walton-rivers joseph and williams piers and bartle richard and perez-liebana diego and lucas simon evaluating and modelling hanabi-playing agents conference cec evolutionary-computation game-ai tabletop-games cec conference evolutionary-computation game-ai tabletop-games year-2017 2017
    Evaluating and Modelling Hanabi-Playing Agents
    Joseph Walton-Rivers , Piers Williams , Richard Bartle , and 2 more authors
    In Proceedings of the Congress on Evolutionary Computation , 2017
  19. gaina raluca d. and liu jialin and lucas simon m. and perez-liebana diego analysis of vanilla rolling horizon evolution parameters in general video game playing conference evogames evolutionary-computation game-ai general-game-playing statistical-forward-planning conference evogames evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2017 2017
    Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
    Raluca D. Gaina , Jialin Liu , Simon M. Lucas , and 1 more author
    In Proceedings of EvoApplications 2017 (EvoGames) , 2017

2016

  1. gaina raluca d. and perez-liebana diego and lucas. simon m. general video game for 2 players: framework and competition conference ceec competitions game-ai general-game-playing multi-agent-systems ceec competitions conference game-ai general-game-playing multi-agent-systems year-2016 2016
    General Video Game for 2 Players: Framework and Competition
    Raluca D. Gaina , Diego Perez-Liebana, and Simon M. Lucas.
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2016
  2. liu jialin and perez-liebana diego and lucas. simon m. rolling horizon coevolutionary planning for two-player video games conference ceec evolutionary-computation game-ai multi-agent-systems statistical-forward-planning ceec conference evolutionary-computation game-ai multi-agent-systems statistical-forward-planning year-2016 2016
    Rolling Horizon Coevolutionary Planning for Two-Player Video Games
    Jialin Liu , Diego Perez-Liebana, and Simon M. Lucas.
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2016
  3. perez-liebana diego and samothrakis spyridon and togelius julian and schaul tom and lucas. simon analyzing the robustness of general video game playing agents conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2016 2016
    Analyzing the Robustness of General Video Game Playing Agents
    Diego Perez-Liebana, Spyridon Samothrakis , Julian Togelius , and 2 more authors
    In Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2016
  4. horn hendrik and volz vanessa and perez-liebana diego and preuss. mike mcts/ea hybrid gvgai players and game difficulty estimation conference cig game-ai general-game-playing monte-carlo-tree-search cig conference game-ai general-game-playing monte-carlo-tree-search year-2016 2016
    MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation
    Hendrik Horn , Vanessa Volz , Diego Perez-Liebana, and 1 more author
    In Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2016
  5. williams piers r. and perez-liebana diego and lucas. simon ms. pac-man versus ghost team cig 2016 competition conference cig competitions game-ai cig competitions conference game-ai year-2016 2016
    Ms. Pac-Man Versus Ghost Team CIG 2016 Competition
    Piers R. Williams , Diego Perez-Liebana, and Simon Lucas.
    In Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2016
  6. perez-liebana diego and mostaghim sanaz and lucas simon m. multi-objective tree search approaches for general video game playing conference cec evolutionary-computation game-ai general-game-playing monte-carlo-tree-search cec conference evolutionary-computation game-ai general-game-playing monte-carlo-tree-search year-2016 2016
    Multi-Objective Tree Search Approaches for General Video Game Playing
    Diego Perez-Liebana, Sanaz Mostaghim , and Simon M. Lucas
    In Proceedings of the IEEE Congress on Evolutionary Computation , 2016
  7. khalifa ahmed and perez-liebana diego and lucas simon and togelius. julian general video game level generation conference cec evolutionary-computation game-ai general-game-playing procedural-content-generation cec conference evolutionary-computation game-ai general-game-playing procedural-content-generation year-2016 2016
    General Video Game Level Generation
    Ahmed Khalifa , Diego Perez-Liebana, Simon Lucas , and 1 more author
    In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) , 2016
  8. nicolau miguel and perez-liebana diego and o’neill michael and brabazon. anthony evolutionary behavior tree approaches for navigating platform games journal tog evolutionary-computation game-ai evolutionary-computation game-ai journal tog year-2016 2016
    Evolutionary Behavior Tree Approaches for Navigating Platform Games
    Miguel Nicolau , Diego Perez-Liebana, Michael O’Neill , and 1 more author
    IEEE Transactions on Computational Intelligence and AI in Games, 2016
  9. perez-liebana diego and samothrakis spyridon and togelius julian and schaul tom and lucas. simon general video game ai: competition challenges and opportunities conference aaai competitions game-ai general-game-playing aaai competitions conference game-ai general-game-playing year-2016 2016
    General Video Game AI: Competition, Challenges and Opportunities
    Diego Perez-Liebana, Spyridon Samothrakis , Julian Togelius , and 2 more authors
    In Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence , 2016

2015

  1. neufeld xenija and perez-liebana diego and mostaghim. sanaz procedural level generation with answer set programming for general video game playing conference ceec game-ai general-game-playing procedural-content-generation ceec conference game-ai general-game-playing procedural-content-generation year-2015 2015
    Procedural Level Generation with Answer Set Programming for General Video Game Playing
    Xenija Neufeld , Diego Perez-Liebana, and Sanaz Mostaghim.
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2015
  2. williams piers and rivers joseph walton and perez-liebana diego and lucas. simon monte carlo tree search applied to co-operative problems conference ceec game-ai monte-carlo-tree-search multi-agent-systems ceec conference game-ai monte-carlo-tree-search multi-agent-systems year-2015 2015
    Monte Carlo Tree Search Applied to Co-operative Problems
    Piers Williams , Joseph Walton Rivers , Diego Perez-Liebana, and 1 more author
    In Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2015
  3. samothrakis spyridon and perez-liebana diego and lucas simon m. and fasli. maria neuroevolution for general video game playing conference cig evolutionary-computation game-ai general-game-playing cig conference evolutionary-computation game-ai general-game-playing year-2015 2015
    Neuroevolution for General Video Game Playing
    Spyridon Samothrakis , Diego Perez-Liebana, Simon M. Lucas , and 1 more author
    In Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2015
  4. perez-liebana diego and dieskau jens and hünermund martin and mostaghim sanaz and lucas. simon m. open loop search for general video game playing conference cec evolutionary-computation game-ai general-game-playing cec conference evolutionary-computation game-ai general-game-playing year-2015 2015
    Open Loop Search for General Video Game Playing
    Diego Perez-Liebana, Jens Dieskau , Martin Hünermund , and 2 more authors
    In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) , 2015
  5. perez-liebana diego and samothrakis spyridon and togelius julian and schaul tom and lucas simon and couetoux adrien and lee jerry and lim chong-u and thompson. tommy the 2014 general video game playing competition journal tog competitions game-ai general-game-playing competitions game-ai general-game-playing journal tog year-2015 2015
    The 2014 General Video Game Playing Competition
    Diego Perez-Liebana, Spyridon Samothrakis , Julian Togelius , and 6 more authors
    IEEE Transactions on Computational Intelligence and AI in Games, 2015
  6. perez-liebana diego adaptive controllers for real-time games thesis other controllers game-ai controllers game-ai other thesis year-2015 2015
    Adaptive Controllers for Real-Time Games
    Diego Perez-Liebana
    PhD Thesis, School of Computer Science and Electronic Engineering, University of Essex, UK, 2015
  7. perez diego adaptive controllers for real-time games phd games planning optimisation evolutionary computation selected year-2015 2015
    Adaptive Controllers for Real-Time Games
    Diego Perez
    PhD Thesis, University of Essex, Jan 2015

2014

  1. perez-liebana diego and mostaghim sanaz and samothrakis spyridon and lucas simon m. multi-objective monte carlo tree search for real-time games journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog year-2014 2014
    Multi-Objective Monte Carlo Tree Search for Real-Time Games
    Diego Perez-Liebana, Sanaz Mostaghim , Spyridon Samothrakis , and 1 more author
    IEEE Transactions on Computational Intelligence and AI in Games, Jan 2014
  2. samothrakis spyridon and perez-liebana diego and rohlfshagen philipp and lucas simon m. predicting dominance rankings for score-based games journal tog game-ai game-ai journal tog year-2014 2014
    Predicting Dominance Rankings for Score-based Games
    Spyridon Samothrakis , Diego Perez-Liebana, Philipp Rohlfshagen , and 1 more author
    IEEE Transactions on Computational Intelligence and AI in Games, Jan 2014
  3. perez-liebana diego and samothrakis spyridon and lucas simon m. knowledge-based fast evolutionary mcts for general video game playing conference cig evolutionary-computation game-ai general-game-playing monte-carlo-tree-search cig conference evolutionary-computation game-ai general-game-playing monte-carlo-tree-search year-2014 2014
    Knowledge-based Fast Evolutionary MCTS for General Video Game Playing
    Diego Perez-Liebana, Spyridon Samothrakis , and Simon M. Lucas
    In Proceedings of the IEEE Conference on Computational Intelligence and Games , Jan 2014
  4. samothrakis spyridon and roberts samuel and perez-liebana diego and lucas simon m. rolling horizon methods for games with continuous states and actions conference cig game-ai statistical-forward-planning cig conference game-ai statistical-forward-planning year-2014 2014
    Rolling Horizon methods for Games with Continuous States and Actions
    Spyridon Samothrakis , Samuel Roberts , Diego Perez-Liebana, and 1 more author
    In Proceedings of the IEEE Conference on Computational Intelligence and Games , Jan 2014
  5. perez-liebana diego and powley edward and whitehouse daniel and samothrakis spyridon and lucas simon m. and cowling peter the 2013 multi-objective physical travelling salesman problem competition conference cec competitions evolutionary-computation game-ai cec competitions conference evolutionary-computation game-ai year-2014 2014
    The 2013 Multi-Objective Physical Travelling Salesman Problem Competition
    Diego Perez-Liebana, Edward Powley , Daniel Whitehouse , and 3 more authors
    In Proceedings of the IEEE Congress on Evolutionary Computation , Jan 2014
  6. lucas simon m. and samothrakis spyridon and perez-liebana diego fast evolutionary adaptation for monte carlo tree search conference other evolutionary-computation game-ai monte-carlo-tree-search conference evolutionary-computation game-ai monte-carlo-tree-search other year-2014 2014
    Fast Evolutionary Adaptation for Monte Carlo Tree Search
    Simon M. Lucas , Spyridon Samothrakis , and Diego Perez-Liebana
    In Evo Games 2014 , Jan 2014

2013

  1. samothrakis spyridon and perez-liebana diego and lucas. simon m. training gradient boosting machines using curve-fitting and information-theoretic features for causal direction detection workshop other game-ai game-ai other workshop year-2013 2013
    Training Gradient Boosting Machines using Curve-fitting and Information-theoretic Features for Causal Direction Detection
    Spyridon Samothrakis , Diego Perez-Liebana, and Simon M. Lucas.
    In NIPS 2013 Workshop on Causality , Jan 2013
  2. perez-liebana diego and togelius julian and samothrakis spyridon and rolhfshagen philipp and lucas. simon m. automated map generation for the physical travelling salesman problem journal cec evolutionary-computation game-ai procedural-content-generation cec evolutionary-computation game-ai journal procedural-content-generation year-2013 2013
    Automated Map Generation for the Physical Travelling Salesman Problem
    Diego Perez-Liebana, Julian Togelius , Spyridon Samothrakis , and 2 more authors
    IEEE Transactions on Evolutionary Computation, Jan 2013
  3. perez-liebana diego and powley edward and rohlfshagen philipp and whitehouse daniel and samothrakis spyridon and cowling peter and lucas simon solving the physical travelling salesman problem: tree search and macro actions journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog year-2013 2013
    Solving the Physical Travelling Salesman Problem: Tree Search and Macro Actions
    Diego Perez-Liebana, Edward Powley , Philipp Rohlfshagen , and 4 more authors
    IEEE Transactions on Computational Intelligence and AI in Games, Jan 2013
  4. perez-liebana diego and samothrakis spyridon and lucas. simon m. online and offline learning in multi-objective monte carlo tree search conference cig game-ai monte-carlo-tree-search cig conference game-ai monte-carlo-tree-search year-2013 2013
    Online and Offline Learning in Multi-Objective Monte Carlo Tree Search
    Diego Perez-Liebana, Spyridon Samothrakis , and Simon M. Lucas.
    In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG) , Jan 2013
  5. perez-liebana diego and samothrakis spyridon and lucas simon m. and rolfshagen. philipp rolling horizon evolution versus tree search for navigation in single-player real-time games conference cec controllers evolutionary-computation game-ai monte-carlo-tree-search statistical-forward-planning cec conference controllers evolutionary-computation game-ai monte-carlo-tree-search statistical-forward-planning year-2013 2013
    Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time Games
    Diego Perez-Liebana, Spyridon Samothrakis , Simon M. Lucas , and 1 more author
    In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) , Jan 2013

2012

  1. perez-liebana diego and rolfshagen philipp and lucas. simon m. monte carlo tree search: long-term versus short-term planning conference cig game-ai monte-carlo-tree-search cig conference game-ai monte-carlo-tree-search year-2012 2012
    Monte Carlo Tree Search: Long-term versus Short-term Planning
    Diego Perez-Liebana, Philipp Rolfshagen , and Simon M. Lucas.
    In IEEE Conference on Computational Intelligence and Games , Jan 2012
    Best paper award
  2. perez-liebana diego and rohlfshagen philipp and lucas. simon the physical travelling salesman problem: wcci 2012 competition conference cec competitions evolutionary-computation game-ai cec competitions conference evolutionary-computation game-ai year-2012 2012
    The Physical Travelling Salesman Problem: WCCI 2012 Competition
    Diego Perez-Liebana, Philipp Rohlfshagen , and Simon Lucas.
    In Proceedings of the IEEE Congress on Evolutionary Computation , Jan 2012
  3. perez-liebana diego and rohlfshagen philipp and lucas. simon monte-carlo tree search for the physical travelling salesman problem conference evogames game-ai monte-carlo-tree-search conference evogames game-ai monte-carlo-tree-search year-2012 2012
    Monte-Carlo Tree Search for the Physical Travelling Salesman Problem
    Diego Perez-Liebana, Philipp Rohlfshagen , and Simon Lucas.
    In EvoApplications , Jan 2012
  4. lucas simon m. and rohlfshagen philipp and perez-liebana diego towards more intelligent adaptive video game agents: a computational intelligence perspective conference other game-ai conference game-ai other year-2012 2012
    Towards More Intelligent Adaptive Video Game Agents: A Computational Intelligence Perspective
    Simon M. Lucas , Philipp Rohlfshagen , and Diego Perez-Liebana
    In Proceedings of ACM International Conference on Computing Frontiers , Jan 2012
  5. browne cameron and powley edward and whitehouse daniel and lucas simon and cowling peter and rohlfshagen philipp and tavener stephen and perez-liebana diego and samothrakis spyridon and colton. simon a survey of monte carlo tree search methods journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog year-2012 2012
    A Survey of Monte Carlo Tree Search Methods
    Cameron Browne , Edward Powley , Daniel Whitehouse , and 7 more authors
    IEEE Transactions on Computational Intelligence and AI in Games, Jan 2012

2011

  1. perez-liebana diego and nicolau miguel and o’neill michael and brabazon. anthony reactiveness and navigation in computer games: different needs different approaches conference cig controllers game-ai cig conference controllers game-ai year-2011 2011
    Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches
    Diego Perez-Liebana, Miguel Nicolau , Michael O’Neill , and 1 more author
    In Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games , Jan 2011
  2. perez-liebana diego and nicolau miguel and o’neill michael and brabazon. anthony evolving behaviour trees for the mario bros game using grammatical evolution conference evogames evolutionary-computation game-ai conference evogames evolutionary-computation game-ai year-2011 2011
    Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution
    Diego Perez-Liebana, Miguel Nicolau , Michael O’Neill , and 1 more author
    In Proceedings of EvoGAMES 2011 the 3rd European Event on Bio-inspired Algorithms in Games , Jan 2011
    Best paper award

2010

  1. loiacono daniele and lanzi pier luca and togelius julian and onieva enrique and pelta david a. and butz martin v. and lnneker thies d. and cardamone luigi and perez-liebana diego and saez yago and preuss mike and quadieg. jan the 2009 simulated car racing championship journal tog autonomous-driving game-ai autonomous-driving game-ai journal tog year-2010 2010
    The 2009 Simulated Car Racing Championship
    Daniele Loiacono , Pier Luca Lanzi , Julian Togelius , and 9 more authors
    IEEE Transactions on Computational Intelligence and AI in Games, Jan 2010

2009

  1. perez-liebana diego and recio gustavo and saez yago and isasi. pedro evolving a fuzzy controller for a car racing competition conference other autonomous-driving competitions controllers game-ai autonomous-driving competitions conference controllers game-ai other year-2009 2009
    Evolving a Fuzzy Controller for a Car Racing Competition
    Diego Perez-Liebana, Gustavo Recio , Yago Saez , and 1 more author
    In , Jan 2009

2008

  1. saez yago and perez-liebana diego and sanjuan oscar and isasi. pedro driving cars by means of genetic algorithms conference other autonomous-driving evolutionary-computation game-ai autonomous-driving conference evolutionary-computation game-ai other year-2008 2008
    Driving Cars by Means of Genetic Algorithms
    Yago Saez , Diego Perez-Liebana, Oscar Sanjuan , and 1 more author
    In Proceedings of the 10th international conference on Parallel Problem Solving from Nature , Jan 2008
  2. perez-liebana diego and saez yago and recio gustavo and isasi. pedro evolving a rule system controller for automatic driving in a car racing conference cig autonomous-driving controllers game-ai autonomous-driving cig conference controllers game-ai year-2008 2008
    Evolving a Rule System Controller for Automatic Driving in a Car Racing
    Diego Perez-Liebana, Yago Saez , Gustavo Recio , and 1 more author
    In Proc. IEEE Symposium on Computational Intelligence and Games , Jan 2008
  3. loiacono daniele and togelius julian and lanzi pier luca and kinnaird-heether l. and lucas simon and simmerson matt and perez-liebana diego and reynolds r. g. and saez. yago the wcci 2008 simulated car racing competition conference cig autonomous-driving competitions game-ai autonomous-driving cig competitions conference game-ai year-2008 2008
    The WCCI 2008 Simulated Car Racing Competition
    Daniele Loiacono , Julian Togelius , Pier Luca Lanzi , and 6 more authors
    In Proc. IEEE Symposium on Computational Intelligence and Games , Jan 2008