Publications
publications by year
2025
- eberhardinger manuel and goodman james and dockhorn alexander and perez-liebana diego and gaina raluca d. and çakmak duygu and maghsudi setareh and lucas simon from code to play: benchmarking program search for games using large language models journal tog game-ai large-language-models game-ai journal large-language-models tog journal selected year-2025 2025 From Code to Play: Benchmarking Program Search for Games Using Large Language ModelsIEEE Transactions on Games (TOG), 2025
- goodman james and perez-liebana diego and lucas simon seeding for success: skill and stochasticity in tabletop games journal tog game-ai tabletop-games game-ai journal tabletop-games tog journal selected year-2025 2025 Seeding for Success: Skill and Stochasticity in Tabletop GamesIEEE Transactions on Games (TOG), 2025
- nguyen dien and perez-liebana diego and lucas simon json-bag: a generic game trajectory representation conference cog game-ai cog conference game-ai conference selected year-2025 2025
- gutierrez-sanchez pablo and perez-liebana diego and gaina raluca d. explanation and clustering of playtraces using temporal logics conference fdg game-ai conference fdg game-ai year-2025 2025 Explanation and Clustering of Playtraces using Temporal LogicsIn ACM Foundations on Digital games (FDG) , 2025
- bernardi raffaella and cote marc-alexander and perez-liebana diego and schalngen david and suglia alessandro overview of games and multimodal platforms useful for conversational ai agents report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2025 2025 Overview of games and multimodal platforms useful for conversational AI agentsHuman in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492), 2025
- zarriess sina and rinykh nikolai and jayannavar prashant and kruschwitz udo and perez-liebana diego and poessio massimo game design for grounded interaction report dagstuhl computational-creativity game-ai game-design human-ai-interaction computational-creativity dagstuhl game-ai game-design human-ai-interaction report year-2025 2025 Game Design for Grounded InteractionHuman in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492), 2025
2024
- denisova alena and perez-liebana diego and volz vanessa and frommel julian and asadi sahar special issue on human centered ai in game evaluation editorial tog game-ai editorial game-ai tog year-2024 2024 Special Issue on Human Centered AI in Game EvaluationIEEE Transactions on Games (TOG), 2024Editorial, Special Issue
- çakmak duygu and maghsudi setareh and perez-liebana diego and spronck pieter computational creativity for game development report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2024 2024
- eberhardinger manuel and çakmak duygu and dockhorn alexander and gaina raluca d. and goodman james and hoover amy k. and lucas simon m. and maghsudi setareh and perez-liebana diego llm-based program search for games report dagstuhl computational-creativity game-ai game-design large-language-models computational-creativity dagstuhl game-ai game-design large-language-models report year-2024 2024 LLM-based Program Search for GamesIn Computational Creativity for Game Development (Dagstuhl Seminar 24261) , 2024
- melhart david and goodman james and guckelsberger christian and hoffmann greta and perez-liebana diego sub-optimal bots report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2024 2024 Sub-optimal BotsIn Computational Creativity for Game Development (Dagstuhl Seminar 24261) , 2024
- long george and samothrakis spyridon and perez-liebana diego step: a framework for automated point cost estimation journal other game-ai game-ai journal other year-2024 2024
- balla martin and long george and goodman james and gaina raluca and perez-liebana diego pytag: tabletop games for multi-agent reinforcement learning journal other game-ai multi-agent-rl multi-agent-systems reinforcement-learning tabletop-games game-ai journal multi-agent-rl multi-agent-systems other reinforcement-learning tabletop-games journal selected year-2024 2024
- goodman james and perez-liebana diego and lucas simon measuring randomness in tabletop games conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2024 2024
- goodman james and perez-liebana diego and lucas simon skill depth in tabletop board games conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2024 2024
- jeurissen dominik and perez-liebana diego and gow jeremy and çakmak duygu and kwan james playing nethack with llms: potential & limitations as zero-shot agents conference cog game-ai large-language-models cog conference game-ai large-language-models conference selected year-2024 2024 Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsIn IEEE Conference on Games (CoG) , 2024
- xu linjie and dockhorn alexander and perez-liebana diego strategy game-playing with size-constrained state abstraction conference cog game-ai general-game-playing strategy-games cog conference game-ai general-game-playing strategy-games year-2024 2024 Strategy Game-Playing with Size-Constrained State AbstractionIn IEEE Conference on Games (CoG) , 2024
- xu linjie and dockhorn alexander and perez-liebana diego higher replay ratio empowers sample-efficient multi-agent reinforcement learning conference cog game-ai multi-agent-rl multi-agent-systems reinforcement-learning cog conference game-ai multi-agent-rl multi-agent-systems reinforcement-learning year-2024 2024 Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement LearningIn IEEE Conference on Games (CoG) , 2024
- nguyen dien and kritz joshua and gaina raluca d. and perez-liebana diego unveiling modern board games: an ml-based approach to boardgamegeek data analysis conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2024 2024 Unveiling modern board games: an ML-based approach to BoardGameGeek data analysisIn IEEE Conference on Games (CoG) , 2024
2023
- goodman james and wallat allan and perez-liebana diego and lucas simon a case study in ai-assisted board game design conference cog computational-creativity game-ai game-design tabletop-games cog computational-creativity conference game-ai game-design tabletop-games year-2023 2023
- balla martin and perez-liebana diego task relabelling for multi-task transfer using successor features conference cog game-ai reinforcement-learning cog conference game-ai reinforcement-learning year-2023 2023 Task Relabelling for Multi-task Transfer using Successor FeaturesIn IEEE Conference on Games (ToG) , 2023
- montoliu raul and estaben alejandro and diaz cesar and fuster sergi and perez-liebana diego totalbotwar: an innovative ai challenge and competition for pseudo real-time multi-action games conference other competitions game-ai multi-agent-systems strategy-games competitions conference game-ai multi-agent-systems other strategy-games year-2023 2023 TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action gamesIn CEV’23. II Congreso Español de Videojuegos , 2023
- pacheco cristiana and perez-liebana diego predictive models and monte carlo tree search: a pipeline for believable agents conference cog game-ai monte-carlo-tree-search statistical-forward-planning cog conference game-ai monte-carlo-tree-search statistical-forward-planning year-2023 2023 Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable AgentsIn IEEE Conference on Games (CoG) , 2023
- xu linjie and dockhorn alexander and perez-liebana diego elastic monte carlo tree search journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog journal selected year-2023 2023
- guerrero cristina and lucas simon and perez-liebana diego beyond playing to win: creating a team of agents with distinct behaviours for automated gameplay journal tog game-ai game-ai journal tog year-2023 2023 Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated GameplayIEEE Transactions on Games(ToG), 2023
- balla marin and long george and jeurissen dominik and goodman james and gaina raluca and perez-liebana diego py-tag: challenges and opportunities for reinforcement learning in tabletop games conference cog competitions game-ai reinforcement-learning tabletop-games cog competitions conference game-ai reinforcement-learning tabletop-games year-2023 2023 Py-TAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesIn IEEE Conference on Games (CoG) , 2023
- long george and perez-liebana diego and samothrakis spyridon balancing wargames through predicting unit point costs conference cog game-ai strategy-games cog conference game-ai strategy-games year-2023 2023
- goodman james and perez-liebana diego and lucas simon following the leader in multiplayer tabletop games conference fdg game-ai multi-agent-systems tabletop-games conference fdg game-ai multi-agent-systems tabletop-games year-2023 2023 Following the Leader in Multiplayer Tabletop GamesIn Proc. Fundations of Digital Games (FDG) , 2023
2022
- goodman james and perez-liebana diego and lucas simon visualizing multiplayer game spaces journal tog game-ai multi-agent-systems game-ai journal multi-agent-systems tog year-2022 2022
- aslock dan and maghsudi setareh and perez-liebana diego and spronck pieter and eberhardinger manuel human-game ai interaction report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
- liebana diego perez and çakmak duygu and maghsudi setareh and spronck pieter and thompson tommy the tabletop board games ai tutor report dagstuhl game-ai human-ai-interaction tabletop-games dagstuhl game-ai human-ai-interaction report tabletop-games year-2022 2022
- foerster jakob and çakmak duygu and lucas simon m. and maghsudi setareh and fernandez ana matran- and blom paris mavromoustakos and liebana diego perez and rombout lisa and spronck pieter multiplayer time travel report dagstuhl game-ai human-ai-interaction multi-agent-systems player-modelling dagstuhl game-ai human-ai-interaction multi-agent-systems player-modelling report year-2022 2022
- cook michael and awiszus maren and çakmak duygu and denisova alena and dockhorn alexander and harteveld casper and liapis antonios and eladhari mirjam palosaari and liebana diego perez and rombout lisa and thompson tommy ai for romantic comedies report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
- dockhorn alexander and eberhardinger manuel and loiacono daniele and liebana diego perez and veltkamp remco pokegen report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
- zhu jichen and awiszus maren and cook michael and dockhorn alexander and eberhardinger manuel and loiacono daniele and lucas simon m. and matran-fernandez ana and liebana diego perez and thompson tommy and veltkamp remco explainable ai for games report dagstuhl game-ai human-ai-interaction dagstuhl game-ai human-ai-interaction report year-2022 2022
- poesio massimo and bartle richard and chamberlain jon and hough julian and madge chris and perez-liebana diego and purver matt and yu juntao arciduca: annotating reference and coreference in dialogue using conversational agents in games conference semdial game-ai conference game-ai semdial year-2022 2022 ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in gamesIn SemDial , 2022
- xu linjie and dockhorn alexander and perez-liebana diego towards applicable state abstractions: a preview in strategy games workshop other game-ai reinforcement-learning strategy-games game-ai other reinforcement-learning strategy-games workshop year-2022 2022 Towards Applicable State Abstractions: a Preview in Strategy GamesIn Reinforcement Learning and Decision Making - RL as a Model of Agency Workshop , 2022
- xu linjie and hurtado-grueso jorge and jeurissen dominic and dockhorn alexander and perez-liebana diego elastic monte carlo tree search with state abstraction for strategy game playing conference cog game-ai general-game-playing monte-carlo-tree-search strategy-games cog conference game-ai general-game-playing monte-carlo-tree-search strategy-games year-2022 2022 Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game PlayingIn Proceedings of the IEEE Conference on Games (CoG) , 2022
- goodman james and perez-liebana diego and lucas simon multitree mcts in tabletop games conference cog game-ai monte-carlo-tree-search tabletop-games cog conference game-ai monte-carlo-tree-search tabletop-games conference selected year-2022 2022
- tot marko and conserva michelangelo and devlin sam and perez-liebana diego turning zeroes into non-zeroes: sample efficient exploration with monte carlo graph search conference cog game-ai monte-carlo-tree-search reinforcement-learning cog conference game-ai monte-carlo-tree-search reinforcement-learning year-2022 2022 Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph SearchIn Proceedings of the IEEE Conference on Games (CoG) , 2022
- balla martin and perez-liebana diego task relabelling for multi-task transfer using successor features conference cog game-ai reinforcement-learning cog conference game-ai reinforcement-learning year-2022 2022 Task Relabelling for Multi-task Transfer using Successor FeaturesIn Proceedings of the IEEE Conference on Games (CoG) , 2022
- tot marko and conserva michelangelo and devlin sam and perez-liebana diego making something out of nothing: monte carlo graph search in sparse reward environments workshop aaai game-ai monte-carlo-tree-search reinforcement-learning statistical-forward-planning aaai game-ai monte-carlo-tree-search reinforcement-learning statistical-forward-planning workshop year-2022 2022 Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward EnvironmentsIn AAAI-22 Workshop on Reinforcement Learning in Games , 2022
2021
- ilhan ercument and gow jeremy and liebana diego perez student-initiated action advising via advice novelty journal tog game-ai game-ai journal tog year-2021 2021 Student-Initiated Action Advising via Advice NoveltyIEEE Transactions on Games, to appear, 2021
- gaina raluca and goodman james and liebana diego perez tag: terraforming mars conference aiide game-ai tabletop-games aiide conference game-ai tabletop-games year-2021 2021 TAG: Terraforming MarsIn Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2021
- liebana diego perez and guerrero-romero cristina and dockhorn alexander and xu linjie and dominik jeurissen and hurtado jorge generating diverse and competitive play-styles for strategy games conference cog game-ai strategy-games cog conference game-ai strategy-games year-2021 2021 Generating Diverse and Competitive Play-Styles for Strategy GamesIn Proceedings of the IEEE Conference on Games (CoG) , 2021
- guerrero-romero cristina and liebana diego perez map-elites to generate a team of agents that elicits diverse automated gameplay conference cog evolutionary-computation game-ai cog conference evolutionary-computation game-ai year-2021 2021 MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated GameplayIn Proceedings of the IEEE Conference on Games (CoG) , 2021
- tot marko and conserva michelangelo and chitayat alan pedrassoli and kokkinakis athanasios and patra sagarika and demediuk simon and munoz alvaro caceres and olarewaju oluseji and ursu marian and kirmann ben and hook jonathan and block florian and drachen anders and perez-liebana diego what are you looking at? team fight prediction through player camera conference cog game-ai human-ai-interaction player-modelling statistical-forward-planning cog conference game-ai human-ai-interaction player-modelling statistical-forward-planning year-2021 2021 What Are You Looking At? Team Fight Prediction Through Player CameraIn Proceedings of the IEEE Conference on Games (CoG) , 2021
- ilhan ercument and gow jeremy and liebana diego perez learning on a budget via teacher imitation conference cog game-ai reinforcement-learning cog conference game-ai reinforcement-learning year-2021 2021 Learning on a Budget via Teacher ImitationIn Proceedings of the IEEE Conference on Games (CoG) , 2021
- goodman james and lucas simon and perez-liebana diego fingerprinting tabletop games conference cog game-ai tabletop-games cog conference game-ai tabletop-games year-2021 2021
- dockhorn alexander and hurtado-grueso jorge and jeurissen dominik and xu linjie and liebana diego perez game state and action abstracting monte carlo tree search for general strategy game-playing conference cog game-ai general-game-playing monte-carlo-tree-search strategy-games cog conference game-ai general-game-playing monte-carlo-tree-search strategy-games year-2021 2021 Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-PlayingIn Proceedings of the IEEE Conference on Games (CoG) , 2021
- jeurissen dominik and winands mark and sironi chiara and liebana diego perez automatic goal discovery in subgoal monte carlo tree search conference cog game-ai monte-carlo-tree-search cog conference game-ai monte-carlo-tree-search year-2021 2021 Automatic Goal Discovery in Subgoal Monte Carlo Tree SearchIn Proceedings of the IEEE Conference on Games (CoG) , 2021
- pacheco cristiana and melhart david and liapis antonios and yannakakis georgios n. and perez-liebana diego trace it like you believe it: time-continuous believability prediction conference other believability game-ai human-ai-interaction statistical-forward-planning believability conference game-ai human-ai-interaction other statistical-forward-planning year-2021 2021 Trace It Like You Believe It: Time-Continuous Believability PredictionIn Proceedings of the International Conference on Affective Computing & Intelligent Interaction (ACII) , 2021
- pacheco cristiana and melhart david and liapis antonios and yannakakis georgios n. and perez-liebana diego discrete versus ordinal time-continuous believability assessment workshop cog believability game-ai human-ai-interaction believability cog game-ai human-ai-interaction workshop year-2021 2021 Discrete versus Ordinal Time-Continuous Believability AssessmentIn Workshop on Applied Multimodal Affect Recognition at ACII , 2021
- dockhorn alexander and hurtado-grueso jorge and jeurissen dominik and xu linjie and perez-liebana diego portfolio search and optimization forgeneral strategy game-playing conference cec evolutionary-computation game-ai general-game-playing strategy-games cec conference evolutionary-computation game-ai general-game-playing strategy-games year-2021 2021 Portfolio Search and Optimization forGeneral Strategy Game-PlayingIn Proceedings of the IEEE Conference on Evolutionary Computation (CEC) , 2021
- i̇an ercüment and gow jeremy and perez-liebana diego action advising with advice imitation in deep reinforcement learning conference other game-ai reinforcement-learning conference game-ai other reinforcement-learning year-2021 2021
- gaina raluca d. and devlin sam and lucas simon m. and perez-liebana diego rolling horizon evolutionary algorithms for general video game playing journal tog evolutionary-computation game-ai general-game-playing statistical-forward-planning evolutionary-computation game-ai general-game-playing journal statistical-forward-planning tog journal selected year-2021 2021 Rolling Horizon Evolutionary Algorithms for General Video Game PlayingIEEE Transactions on Games, 2021
2020
- perez-liebana diego and dockhorn alexander and hurtado-grueso jorge and jeurissen dominik the design of stratega - a general strategy games framework preprint other game-ai strategy-games game-ai other preprint strategy-games year-2020 2020
- dockhorn alexander and hurtado-grueso jorge and jeurissen dominik and perez-liebana diego stratega - a general strategy games framework workshop aiide game-ai strategy-games aiide game-ai strategy-games workshop year-2020 2020 Stratega - A General Strategy Games FrameworkIn AIIDE-20 Workshop on Artificial Intelligence for Strategy Games , 2020
- hsu yu-jhen and perez-liebana diego mcts pruning in turn-based strategy games workshop aiide game-ai monte-carlo-tree-search strategy-games aiide game-ai monte-carlo-tree-search strategy-games workshop year-2020 2020 MCTS pruning in Turn-Based Strategy GamesIn AIIDE-20 Workshop on Artificial Intelligence for Strategy Games , 2020
- gaina raluca d. and balla martin and dockhorn alexander and montoliu raul and perez-liebana diego design and implementation of tag: a tabletop games framework preprint other game-ai tabletop-games game-ai other preprint tabletop-games year-2020 2020
- gaina raluca d. and balla martin and dockhorn alexander and montoliu raul and perez-liebana diego tag: a tabletop games framework workshop aiide game-ai tabletop-games aiide game-ai tabletop-games workshop year-2020 2020
- perez-liebana diego and hsu yu-jhen and emmanouilidis stavros and khaleque bobby dewan akram and gaina raluca d. tribes: a new turn-based strategy game for ai research conference aiide game-ai strategy-games aiide conference game-ai strategy-games year-2020 2020 Tribes: A New Turn-Based Strategy Game for AI ResearchIn Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2020
- guerrero-romero cristina and kumari shringi and perez-liebana diego and deterding sebastian studying general agents in video gamesfrom the perspective of player experience conference aiide game-ai human-ai-interaction player-modelling aiide conference game-ai human-ai-interaction player-modelling year-2020 2020 Studying General Agents in Video Gamesfrom the Perspective of Player ExperienceIn Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2020
- perez-liebana diego and alam muhammad sajid and gaina raluca d. rolling horizon neat for general video game playing conference cog game-ai general-game-playing statistical-forward-planning cog conference game-ai general-game-playing statistical-forward-planning year-2020 2020 Rolling Horizon NEAT for General Video Game PlayingIn Proceedings on the Conference on Games (CoG) , 2020
- gaina raluca d. and sironi chiara f. and winands mark h. m. and liebana diego perez and lucas simon self-adaptive rolling horizon evolutionary algorithms for general video game playing conference cog evolutionary-computation game-ai general-game-playing statistical-forward-planning cog conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2020 2020 Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game PlayingIn Proceedings on the Conference on Games (CoG) , 2020
- balla martin and lucas simon m. and perez-liebana diego evaluating generalization in general video game playing conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2020 2020 Evaluating Generalization in General Video Game PlayingIn Proceedings on the Conference on Games (CoG) , 2020
- perez-liebana diego and gaina raluca d. and thompson tommy abstract forward models report dagstuhl evolutionary-computation game-ai statistical-forward-planning dagstuhl evolutionary-computation game-ai report statistical-forward-planning year-2020 2020 Abstract Forward ModelsIn Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) , 2020
- thompson tommy and bouzy bruno and champandard alex j. and cook michael and perez-liebana diego and short emily ai for accessibility in games report dagstuhl evolutionary-computation game-ai human-ai-interaction dagstuhl evolutionary-computation game-ai human-ai-interaction report year-2020 2020 AI for Accessibility in GamesIn Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) , 2020
- salge christoph and blair alan and champandard alex j. and cook michael and gaina raluca d. and perez-liebana diego and shrum jacob and short emily and volz vanessa procedural content generation for minecraft report dagstuhl evolutionary-computation game-ai procedural-content-generation dagstuhl evolutionary-computation game-ai procedural-content-generation report year-2020 2020 Procedural Content Generation for MinecraftIn Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) , 2020
- ringer charles and pacheco cristiana and dobre georgiana cristina and perez-liebana diego rolling horizon co-evolution in two-player general video game playing conference other evolutionary-computation game-ai general-game-playing multi-agent-systems statistical-forward-planning conference evolutionary-computation game-ai general-game-playing multi-agent-systems other statistical-forward-planning year-2020 2020 Rolling Horizon Co-evolution in Two-player General Video Game PlayingIn Proceedings of the AISB Symposium on AI & Games , 2020
- montoliu raul and gaina raluca d. and perez-liebana diego and delgado daniel and lucas simon efficient heuristic policy optimisation for a challenging strategic card game conference evogames game-ai statistical-forward-planning tabletop-games conference evogames game-ai statistical-forward-planning tabletop-games year-2020 2020 Efficient Heuristic Policy Optimisation for a Challenging Strategic Card GameIn Proceedings of EvoApplications (EvoGames) , 2020
2019
- perez-liebana diego and lucas simon m. and gaina raluca d. and khalifa ahmed and togelius julian and liu jialin general video game artificial intelligence book other game-ai general-game-playing book game-ai general-game-playing other book selected year-2019 2019 General Video Game Artificial Intelligence2019
- perez-liebana diego and gaina raluca d. and drageset olve and ilhan ercument and balla martin and lucas simon m. analysis of statistical forward planning methods in pommerman conference aiide game-ai statistical-forward-planning aiide conference game-ai statistical-forward-planning year-2019 2019 Analysis of Statistical Forward Planning Methods in PommermanIn Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2019Best Artifact Award : Artifact, Award
- guss william h. and codel cayden and hofmann katja and houghton brandon and kuno noboru and milani stephaniw and mohanty sharada and perez-liebana diego and salakhutdinov ruslan and topim nicholay the minerl competition on sample efficient reinforcement learning using human priors report other competitions game-ai reinforcement-learning competitions game-ai other reinforcement-learning report year-2019 2019
- gaina raluca and lucas simon and liebana diego perez project thyia: a forever gameplayer conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2019 2019
- i̇lhan ercüment and perez-liebana diego and gow jeremy teaching on a budget in multi-agent deep reinforcement learning conference cog game-ai multi-agent-rl multi-agent-systems reinforcement-learning cog conference game-ai multi-agent-rl multi-agent-systems reinforcement-learning year-2019 2019 Teaching on a Budget in Multi-agent Deep Reinforcement LearningIn Proceedings on the Conference on Games (CoG) , 2019
- neufeld xenija and mostaghim sanaz and perez-liebana diego evolving game state evaluation functions for a hybrid planning approach conference cog game-ai statistical-forward-planning cog conference game-ai statistical-forward-planning year-2019 2019 Evolving Game State Evaluation Functions for a Hybrid Planning ApproachIn Proceedings on the Conference on Games (CoG) , 2019
- drageset olve and gaina raluca and liebana diego perez and winands mark optimising level generators for general video game ai conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2019 2019 Optimising Level Generators for General Video Game AIIn Proceedings on the Conference on Games (CoG) , 2019
- anderson damien and guerrero-romero cristina and perez-liebana diego and rodgers philip and levine john ensemble decision systems for general video game playing conference cog game-ai general-game-playing cog conference game-ai general-game-playing year-2019 2019 Ensemble Decision Systems for General Video Game PlayingIn Proceedings on the Conference on Games (CoG) , 2019
- bravi ivan and lucas simon and perez diego and liu jialin rinascimento: optimising statistical forward planning agents for playing splendor conference cog game-ai statistical-forward-planning tabletop-games cog conference game-ai statistical-forward-planning tabletop-games year-2019 2019 Rinascimento: Optimising Statistical Forward Planning Agents for Playing SplendorIn Proceedings on the Conference on Games (CoG) , 2019
- dockhorn alexander and lucas simon and volz vanessa and bravi ivan and gaina raluca and liebana diego perez learning local forward models on unforgiving games conference cog game-ai statistical-forward-planning cog conference game-ai statistical-forward-planning year-2019 2019 Learning Local Forward Models on Unforgiving GamesIn Proceedings on the Conference on Games (CoG) , 2019
- lucas simon m. and dockhorn alexander and volz vanessa and bamford chris and gaina raluca d. and bravi ivan and perez-liebana diego and mostaghim sanaz and kruse rudolf a local approach to forward model learning: results on the game of life game conference cog game-ai statistical-forward-planning cog conference game-ai statistical-forward-planning year-2019 2019 A Local Approach to Forward Model Learning: Results on the Game of Life GameIn Proceedings on the Conference on Games (CoG) , 2019
- perez-liebana diego and liu jialin and khalifa ahmed and gaina raluca d. and togelius julian and lucas simon m. general video game ai: a multi-track framework for evaluating agents games and content generation algorithms journal tog game-ai general-game-playing procedural-content-generation game-ai general-game-playing journal procedural-content-generation tog journal selected year-2019 2019 General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsIEEE Transactions on Games, 2019
- gaina raluca d. and lucas simon m. and perez-liebana diego tackling sparse rewards in real-time games with statistical forward planning methods conference aaai game-ai statistical-forward-planning aaai conference game-ai statistical-forward-planning year-2019 2019 Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning MethodsIn Proceedings of the AAAI Conference on Artificial Intelligence , 2019
2018
- kunanusont kamolwan and lucas simon m. and perez-liebana diego modelling player experience with the n-tuple bandit evolutionary algorithm conference aiide evolutionary-computation game-ai human-ai-interaction player-modelling aiide conference evolutionary-computation game-ai human-ai-interaction player-modelling year-2018 2018 Modelling Player Experience with the N-Tuple Bandit Evolutionary AlgorithmIn Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2018
- gaina raluca d. and lucas simon m. and perez-liebana diego vertig0: visualisation of rolling horizon evolutionary algorithms in gvgai conference aiide evolutionary-computation game-ai general-game-playing statistical-forward-planning aiide conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2018 2018 VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAIIn Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) , 2018
- perez-liebana diego and hofmann katja and mohanty sharada prasanna and kuno noburo and kramer andre and devlin sam and gaina raluca d. and ionita daniel the multi-agent reinforcement learning in malmo (marlo) competition workshop other competitions game-ai multi-agent-rl multi-agent-systems reinforcement-learning competitions game-ai multi-agent-rl multi-agent-systems other reinforcement-learning workshop year-2018 2018 The Multi-Agent Reinforcement Learning in Malmo (MARLO) CompetitionIn Challenges in Machine Learning (CiML; NIPS Workshop) , 2018
- perez-liebana diego and nicolau miguel evolving behaviour tree structures using grammatical evolution bookchapter other evolutionary-computation game-ai bookchapter evolutionary-computation game-ai other chapter selected year-2018 2018 Evolving Behaviour Tree Structures Using Grammatical EvolutionIn Handbook of Grammatical Evolution , 2018
- guerrero-romero cristina and lucas simon m and perez-liebana diego using a team of general ai algorithms to assist game design and testing conference cig computational-creativity game-ai game-design general-game-playing cig computational-creativity conference game-ai game-design general-game-playing year-2018 2018 Using a Team of General AI Algorithms to Assist Game Design and TestingIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
- ashlock daniel and kim eun-youn and perez-liebana diego toward general mathematical game playing agents conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2018 2018 Toward General Mathematical Game Playing AgentsIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
- bravi ivan and perez-liebana diego and lucas simon and liu jialin shallow decision-making analysis in general video game playing conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2018 2018 Shallow decision-making analysis in General Video Game PlayingIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
- torrado ruben rodriguez and bontrager philip and togelius julian and liu jialin and perez-liebana diego deep reinforcement learning for general video game ai conference cig game-ai general-game-playing reinforcement-learning cig conference game-ai general-game-playing reinforcement-learning year-2018 2018 Deep Reinforcement Learning for General Video Game AIIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
- gaina raluca d. and lucas simon m. and perez-liebana diego general win prediction from agent experience conference cig game-ai statistical-forward-planning cig conference game-ai statistical-forward-planning year-2018 2018 General Win Prediction from Agent ExperienceIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2018
- pacheco cristiana and tokarchuk laurissa and perez-liebana diego studying believability assessment in racing games conference fdg believability game-ai human-ai-interaction believability conference fdg game-ai human-ai-interaction year-2018 2018
- lucas simon and liu jialin and perez-liebana diego the n-tuple bandit evolutionary algorithm for game agent optimisation conference cec evolutionary-computation game-ai cec conference evolutionary-computation game-ai year-2018 2018 The N-Tuple Bandit Evolutionary Algorithm for Game Agent OptimisationIn Proceedings of the Congress on Evolutionary Computation (CEC) , 2018
- sironi chiara f. and liu jialin and perez-liebana diego and gaina raluca d. and bravi ivan and lucas simon m. and winands mark h.m. self-adaptive mcts for general video game playing conference evogames game-ai general-game-playing monte-carlo-tree-search conference evogames game-ai general-game-playing monte-carlo-tree-search year-2018 2018 Self-Adaptive MCTS for General Video Game PlayingIn Proceedings of EvoApplications (EvoGames) , 2018
- ashlock dan and browne cameron and colton simon and hoover amy and liu jialin and lucas simon and nelson mark and perez-liebana diego and risi senastian and schrum jacob and smith adam and togelius julian and volz. vanessa game search space design and representation report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2018 2018 Game Search Space Design and RepresentationIn Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) , 2018
- togelius julian and browne cameron and colton simon and nelson mark j. and liebana diego perez a general language for matching tile games report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2018 2018 A General Language for Matching Tile GamesIn Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) , 2018
- volz vanessa and ashlock dan and colton simon and dahlskog steve and liu jialin and lucas simon m. and liebana diego perez and thompson. tommy gameplay evaluation measures report dagstuhl computational-creativity game-ai game-design computational-creativity dagstuhl game-ai game-design report year-2018 2018 Gameplay Evaluation MeasuresIn Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) , 2018
2017
- gaina raluca d. and cou¨etoux adrien and soemers dennis j.n.j. and winands mark h.m. and vodopivec tom and kirchgessner florian and liu jialin and lucas simon m. and perez-liebana diego the 2016 two-player gvgai competition journal tog competitions game-ai general-game-playing multi-agent-systems competitions game-ai general-game-playing journal multi-agent-systems tog year-2017 2017 The 2016 Two-Player GVGAI CompetitionIEEE Transactions on Computational Intelligence and AI in Games, 2017
- neufeld xenija and mostaghim sanaz and perez-liebana diego htn fighter: planning in a highly-dynamic game conference ceec game-ai ceec conference game-ai year-2017 2017 HTN Fighter: Planning in a Highly-Dynamic GameIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2017
- gonzale-castro jose manuel and perez-liebana diego opponent models comparison for 2-players in gvgai competitions conference ceec competitions game-ai general-game-playing multi-agent-systems ceec competitions conference game-ai general-game-playing multi-agent-systems year-2017 2017 Opponent Models Comparison for 2-Players in GVGAI CompetitionsIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2017
- volkovas rokas and fairbank michael and perez-liebana diego diversity maintenance using a population of repelling random-mutation hill climbers conference ceec evolutionary-computation game-ai ceec conference evolutionary-computation game-ai year-2017 2017 Diversity Maintenance using a Population of Repelling Random-Mutation Hill ClimbersIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2017
- lucas simon m. and liu jialin and perez-liebana diego efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms conference other evolutionary-computation game-ai conference evolutionary-computation game-ai other year-2017 2017 Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic AlgorithmsIn Proceedings of the IEEE Symposium Series on Computational Intelligence , 2017
- rohlfshagen philipp and liu jialin and perez-liebana diego and lucas simon m. pac-man conquers academia: two decades of research using a classic arcade game journal tog game-ai game-ai journal tog year-2017 2017 Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade GameIEEE Transactions on Computational Intelligence and AI in Games, 2017
- ashlock daniel and perez-liebana diego and saunders amanda general video game playing escapes the no free lunch theorem conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2017 2017 General Video Game Playing Escapes the No Free Lunch TheoremIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
- khalifa ahmed and green michael cerny and perez-liebana diego and togelius julian general video game rule generation conference cig game-ai general-game-playing procedural-content-generation cig conference game-ai general-game-playing procedural-content-generation year-2017 2017 General Video Game Rule GenerationIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
- guerrero-romero cristina and louis annie p. and perez-liebana diego beyond playing to win: diversifying heuristics for gvgai conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2017 2017 Beyond Playing to Win: Diversifying Heuristics for GVGAIIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
- horsley lewis and perez-liebana diego building an automatic sprite generator with deep convolutional generative adversarial networks conference cig game-ai procedural-content-generation cig conference game-ai procedural-content-generation year-2017 2017 Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial NetworksIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
- perez-liebana diego and stephenson matthew and gaina raluca d. and renz jochen and lucas simon m. introducing real world physics and macro-actions to general video game ai conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2017 2017 Introducing Real World Physics and Macro-Actions to General Video Game AIIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
- gaina raluca d. and perez-liebana diego and lucas simon m. rolling horizon evolution enhancements in general video game playing conference cig evolutionary-computation game-ai general-game-playing statistical-forward-planning cig conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2017 2017 Rolling horizon Evolution Enhancements in General Video Game playingIn Proceedings on the Conference on Computational Intelligence and Games (CIG) , 2017
- gaina raluca d. and perez-liebana diego and lucas simon m. population seeding techniques for rolling horizon evolution in general video game playing conference cec evolutionary-computation game-ai general-game-playing statistical-forward-planning cec conference evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2017 2017 Population Seeding Techniques for Rolling Horizon Evolution in General Video Game PlayingIn Proceedings of the Congress on Evolutionary Computation , 2017
- kunanusont kamolwan and lucas simon and perez-liebana diego general video game ai: learning from screen capture conference cec evolutionary-computation game-ai general-game-playing cec conference evolutionary-computation game-ai general-game-playing year-2017 2017 General Video Game AI: Learning from Screen CaptureIn Proceedings of the Congress on Evolutionary Computation , 2017
- kunanusont kamolwan and gaina raluca and liu jialin and perez-liebana diego and lucas simon the n-tuple bandit evolutionary algorithm for game improvement conference cec evolutionary-computation game-ai cec conference evolutionary-computation game-ai year-2017 2017 The N-Tuple Bandit Evolutionary Algorithm for Game ImprovementIn Proceedings of the Congress on Evolutionary Computation , 2017
- liu jialin and togelius julian and perez-liebana diego and lucas simon m. evolving game skill-depth using general video game ai agents conference cec evolutionary-computation game-ai general-game-playing cec conference evolutionary-computation game-ai general-game-playing year-2017 2017 Evolving Game Skill-Depth using General Video Game AI AgentsIn Proceedings of the Congress on Evolutionary Computation , 2017
- liu jialin and perez-liebana diego and lucas simon m. bandit-based random mutation hill-climbing conference cec evolutionary-computation game-ai cec conference evolutionary-computation game-ai year-2017 2017 Bandit-Based Random Mutation Hill-ClimbingIn Proceedings of the Congress on Evolutionary Computation , 2017
- walton-rivers joseph and williams piers and bartle richard and perez-liebana diego and lucas simon evaluating and modelling hanabi-playing agents conference cec evolutionary-computation game-ai tabletop-games cec conference evolutionary-computation game-ai tabletop-games year-2017 2017 Evaluating and Modelling Hanabi-Playing AgentsIn Proceedings of the Congress on Evolutionary Computation , 2017
- gaina raluca d. and liu jialin and lucas simon m. and perez-liebana diego analysis of vanilla rolling horizon evolution parameters in general video game playing conference evogames evolutionary-computation game-ai general-game-playing statistical-forward-planning conference evogames evolutionary-computation game-ai general-game-playing statistical-forward-planning year-2017 2017 Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game PlayingIn Proceedings of EvoApplications 2017 (EvoGames) , 2017
2016
- gaina raluca d. and perez-liebana diego and lucas. simon m. general video game for 2 players: framework and competition conference ceec competitions game-ai general-game-playing multi-agent-systems ceec competitions conference game-ai general-game-playing multi-agent-systems year-2016 2016 General Video Game for 2 Players: Framework and CompetitionIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2016
- liu jialin and perez-liebana diego and lucas. simon m. rolling horizon coevolutionary planning for two-player video games conference ceec evolutionary-computation game-ai multi-agent-systems statistical-forward-planning ceec conference evolutionary-computation game-ai multi-agent-systems statistical-forward-planning year-2016 2016 Rolling Horizon Coevolutionary Planning for Two-Player Video GamesIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2016
- perez-liebana diego and samothrakis spyridon and togelius julian and schaul tom and lucas. simon analyzing the robustness of general video game playing agents conference cig game-ai general-game-playing cig conference game-ai general-game-playing year-2016 2016 Analyzing the Robustness of General Video Game Playing AgentsIn Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2016
- horn hendrik and volz vanessa and perez-liebana diego and preuss. mike mcts/ea hybrid gvgai players and game difficulty estimation conference cig game-ai general-game-playing monte-carlo-tree-search cig conference game-ai general-game-playing monte-carlo-tree-search year-2016 2016 MCTS/EA Hybrid GVGAI Players and Game Difficulty EstimationIn Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2016
- williams piers r. and perez-liebana diego and lucas. simon ms. pac-man versus ghost team cig 2016 competition conference cig competitions game-ai cig competitions conference game-ai year-2016 2016 Ms. Pac-Man Versus Ghost Team CIG 2016 CompetitionIn Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2016
- perez-liebana diego and mostaghim sanaz and lucas simon m. multi-objective tree search approaches for general video game playing conference cec evolutionary-computation game-ai general-game-playing monte-carlo-tree-search cec conference evolutionary-computation game-ai general-game-playing monte-carlo-tree-search year-2016 2016 Multi-Objective Tree Search Approaches for General Video Game PlayingIn Proceedings of the IEEE Congress on Evolutionary Computation , 2016
- khalifa ahmed and perez-liebana diego and lucas simon and togelius. julian general video game level generation conference cec evolutionary-computation game-ai general-game-playing procedural-content-generation cec conference evolutionary-computation game-ai general-game-playing procedural-content-generation year-2016 2016 General Video Game Level GenerationIn Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) , 2016
- nicolau miguel and perez-liebana diego and o’neill michael and brabazon. anthony evolutionary behavior tree approaches for navigating platform games journal tog evolutionary-computation game-ai evolutionary-computation game-ai journal tog year-2016 2016 Evolutionary Behavior Tree Approaches for Navigating Platform GamesIEEE Transactions on Computational Intelligence and AI in Games, 2016
- perez-liebana diego and samothrakis spyridon and togelius julian and schaul tom and lucas. simon general video game ai: competition challenges and opportunities conference aaai competitions game-ai general-game-playing aaai competitions conference game-ai general-game-playing year-2016 2016 General Video Game AI: Competition, Challenges and OpportunitiesIn Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence , 2016
2015
- neufeld xenija and perez-liebana diego and mostaghim. sanaz procedural level generation with answer set programming for general video game playing conference ceec game-ai general-game-playing procedural-content-generation ceec conference game-ai general-game-playing procedural-content-generation year-2015 2015 Procedural Level Generation with Answer Set Programming for General Video Game PlayingIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2015
- williams piers and rivers joseph walton and perez-liebana diego and lucas. simon monte carlo tree search applied to co-operative problems conference ceec game-ai monte-carlo-tree-search multi-agent-systems ceec conference game-ai monte-carlo-tree-search multi-agent-systems year-2015 2015 Monte Carlo Tree Search Applied to Co-operative ProblemsIn Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) , 2015
- samothrakis spyridon and perez-liebana diego and lucas simon m. and fasli. maria neuroevolution for general video game playing conference cig evolutionary-computation game-ai general-game-playing cig conference evolutionary-computation game-ai general-game-playing year-2015 2015 Neuroevolution for General Video Game PlayingIn Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) , 2015
- perez-liebana diego and dieskau jens and hünermund martin and mostaghim sanaz and lucas. simon m. open loop search for general video game playing conference cec evolutionary-computation game-ai general-game-playing cec conference evolutionary-computation game-ai general-game-playing year-2015 2015 Open Loop Search for General Video Game PlayingIn Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) , 2015
- perez-liebana diego and samothrakis spyridon and togelius julian and schaul tom and lucas simon and couetoux adrien and lee jerry and lim chong-u and thompson. tommy the 2014 general video game playing competition journal tog competitions game-ai general-game-playing competitions game-ai general-game-playing journal tog year-2015 2015 The 2014 General Video Game Playing CompetitionIEEE Transactions on Computational Intelligence and AI in Games, 2015
- perez-liebana diego adaptive controllers for real-time games thesis other controllers game-ai controllers game-ai other thesis year-2015 2015 Adaptive Controllers for Real-Time GamesPhD Thesis, School of Computer Science and Electronic Engineering, University of Essex, UK, 2015
- perez diego adaptive controllers for real-time games phd games planning optimisation evolutionary computation selected year-2015 2015
2014
- perez-liebana diego and mostaghim sanaz and samothrakis spyridon and lucas simon m. multi-objective monte carlo tree search for real-time games journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog year-2014 2014 Multi-Objective Monte Carlo Tree Search for Real-Time GamesIEEE Transactions on Computational Intelligence and AI in Games, Jan 2014
- samothrakis spyridon and perez-liebana diego and rohlfshagen philipp and lucas simon m. predicting dominance rankings for score-based games journal tog game-ai game-ai journal tog year-2014 2014 Predicting Dominance Rankings for Score-based GamesIEEE Transactions on Computational Intelligence and AI in Games, Jan 2014
- perez-liebana diego and samothrakis spyridon and lucas simon m. knowledge-based fast evolutionary mcts for general video game playing conference cig evolutionary-computation game-ai general-game-playing monte-carlo-tree-search cig conference evolutionary-computation game-ai general-game-playing monte-carlo-tree-search year-2014 2014 Knowledge-based Fast Evolutionary MCTS for General Video Game PlayingIn Proceedings of the IEEE Conference on Computational Intelligence and Games , Jan 2014
- samothrakis spyridon and roberts samuel and perez-liebana diego and lucas simon m. rolling horizon methods for games with continuous states and actions conference cig game-ai statistical-forward-planning cig conference game-ai statistical-forward-planning year-2014 2014 Rolling Horizon methods for Games with Continuous States and ActionsIn Proceedings of the IEEE Conference on Computational Intelligence and Games , Jan 2014
- perez-liebana diego and powley edward and whitehouse daniel and samothrakis spyridon and lucas simon m. and cowling peter the 2013 multi-objective physical travelling salesman problem competition conference cec competitions evolutionary-computation game-ai cec competitions conference evolutionary-computation game-ai year-2014 2014 The 2013 Multi-Objective Physical Travelling Salesman Problem CompetitionIn Proceedings of the IEEE Congress on Evolutionary Computation , Jan 2014
- lucas simon m. and samothrakis spyridon and perez-liebana diego fast evolutionary adaptation for monte carlo tree search conference other evolutionary-computation game-ai monte-carlo-tree-search conference evolutionary-computation game-ai monte-carlo-tree-search other year-2014 2014
2013
- samothrakis spyridon and perez-liebana diego and lucas. simon m. training gradient boosting machines using curve-fitting and information-theoretic features for causal direction detection workshop other game-ai game-ai other workshop year-2013 2013 Training Gradient Boosting Machines using Curve-fitting and Information-theoretic Features for Causal Direction DetectionIn NIPS 2013 Workshop on Causality , Jan 2013
- perez-liebana diego and togelius julian and samothrakis spyridon and rolhfshagen philipp and lucas. simon m. automated map generation for the physical travelling salesman problem journal cec evolutionary-computation game-ai procedural-content-generation cec evolutionary-computation game-ai journal procedural-content-generation year-2013 2013 Automated Map Generation for the Physical Travelling Salesman ProblemIEEE Transactions on Evolutionary Computation, Jan 2013
- perez-liebana diego and powley edward and rohlfshagen philipp and whitehouse daniel and samothrakis spyridon and cowling peter and lucas simon solving the physical travelling salesman problem: tree search and macro actions journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog year-2013 2013 Solving the Physical Travelling Salesman Problem: Tree Search and Macro ActionsIEEE Transactions on Computational Intelligence and AI in Games, Jan 2013
- perez-liebana diego and samothrakis spyridon and lucas. simon m. online and offline learning in multi-objective monte carlo tree search conference cig game-ai monte-carlo-tree-search cig conference game-ai monte-carlo-tree-search year-2013 2013 Online and Offline Learning in Multi-Objective Monte Carlo Tree SearchIn Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG) , Jan 2013
- perez-liebana diego and samothrakis spyridon and lucas simon m. and rolfshagen. philipp rolling horizon evolution versus tree search for navigation in single-player real-time games conference cec controllers evolutionary-computation game-ai monte-carlo-tree-search statistical-forward-planning cec conference controllers evolutionary-computation game-ai monte-carlo-tree-search statistical-forward-planning year-2013 2013 Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time GamesIn Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) , Jan 2013
2012
- perez-liebana diego and rolfshagen philipp and lucas. simon m. monte carlo tree search: long-term versus short-term planning conference cig game-ai monte-carlo-tree-search cig conference game-ai monte-carlo-tree-search year-2012 2012 Monte Carlo Tree Search: Long-term versus Short-term PlanningIn IEEE Conference on Computational Intelligence and Games , Jan 2012Best paper award
- perez-liebana diego and rohlfshagen philipp and lucas. simon the physical travelling salesman problem: wcci 2012 competition conference cec competitions evolutionary-computation game-ai cec competitions conference evolutionary-computation game-ai year-2012 2012 The Physical Travelling Salesman Problem: WCCI 2012 CompetitionIn Proceedings of the IEEE Congress on Evolutionary Computation , Jan 2012
- perez-liebana diego and rohlfshagen philipp and lucas. simon monte-carlo tree search for the physical travelling salesman problem conference evogames game-ai monte-carlo-tree-search conference evogames game-ai monte-carlo-tree-search year-2012 2012 Monte-Carlo Tree Search for the Physical Travelling Salesman ProblemIn EvoApplications , Jan 2012
- lucas simon m. and rohlfshagen philipp and perez-liebana diego towards more intelligent adaptive video game agents: a computational intelligence perspective conference other game-ai conference game-ai other year-2012 2012 Towards More Intelligent Adaptive Video Game Agents: A Computational Intelligence PerspectiveIn Proceedings of ACM International Conference on Computing Frontiers , Jan 2012
- browne cameron and powley edward and whitehouse daniel and lucas simon and cowling peter and rohlfshagen philipp and tavener stephen and perez-liebana diego and samothrakis spyridon and colton. simon a survey of monte carlo tree search methods journal tog game-ai monte-carlo-tree-search game-ai journal monte-carlo-tree-search tog year-2012 2012 A Survey of Monte Carlo Tree Search MethodsIEEE Transactions on Computational Intelligence and AI in Games, Jan 2012
2011
- perez-liebana diego and nicolau miguel and o’neill michael and brabazon. anthony reactiveness and navigation in computer games: different needs different approaches conference cig controllers game-ai cig conference controllers game-ai year-2011 2011
- perez-liebana diego and nicolau miguel and o’neill michael and brabazon. anthony evolving behaviour trees for the mario bros game using grammatical evolution conference evogames evolutionary-computation game-ai conference evogames evolutionary-computation game-ai year-2011 2011 Evolving Behaviour Trees for the Mario Bros Game Using Grammatical EvolutionIn Proceedings of EvoGAMES 2011 the 3rd European Event on Bio-inspired Algorithms in Games , Jan 2011Best paper award
2010
- loiacono daniele and lanzi pier luca and togelius julian and onieva enrique and pelta david a. and butz martin v. and lnneker thies d. and cardamone luigi and perez-liebana diego and saez yago and preuss mike and quadieg. jan the 2009 simulated car racing championship journal tog autonomous-driving game-ai autonomous-driving game-ai journal tog year-2010 2010 The 2009 Simulated Car Racing ChampionshipIEEE Transactions on Computational Intelligence and AI in Games, Jan 2010
2009
- perez-liebana diego and recio gustavo and saez yago and isasi. pedro evolving a fuzzy controller for a car racing competition conference other autonomous-driving competitions controllers game-ai autonomous-driving competitions conference controllers game-ai other year-2009 2009
2008
- saez yago and perez-liebana diego and sanjuan oscar and isasi. pedro driving cars by means of genetic algorithms conference other autonomous-driving evolutionary-computation game-ai autonomous-driving conference evolutionary-computation game-ai other year-2008 2008 Driving Cars by Means of Genetic AlgorithmsIn Proceedings of the 10th international conference on Parallel Problem Solving from Nature , Jan 2008
- perez-liebana diego and saez yago and recio gustavo and isasi. pedro evolving a rule system controller for automatic driving in a car racing conference cig autonomous-driving controllers game-ai autonomous-driving cig conference controllers game-ai year-2008 2008 Evolving a Rule System Controller for Automatic Driving in a Car RacingIn Proc. IEEE Symposium on Computational Intelligence and Games , Jan 2008
- loiacono daniele and togelius julian and lanzi pier luca and kinnaird-heether l. and lucas simon and simmerson matt and perez-liebana diego and reynolds r. g. and saez. yago the wcci 2008 simulated car racing competition conference cig autonomous-driving competitions game-ai autonomous-driving cig competitions conference game-ai year-2008 2008 The WCCI 2008 Simulated Car Racing CompetitionIn Proc. IEEE Symposium on Computational Intelligence and Games , Jan 2008